EPISODE · Apr 3, 2026 · 1H 57M
Episode 14: Shark Dentist
from Richard and Karl Play Daggerheart · host Richard
Send us Fan MailWe spiral from a decade long Unity project and Windows upgrade paranoia into a Daggerheart session where the ocean itself tries to kill us. Lyra rows into a petrified ash town, picks a fight with the supernatural, and barely escapes a lightning lava nightmare with a pocket full of weird loot.• Unity dev setbacks, Visual Studio autocomplete failure, and the one setting that fixes everything • Windows 11 TPM requirements, registry workarounds, and why you should fact-check us • School overload, writing feedback, and the strange logic of ordering drinks you dislike • Shark combat tactics, water disadvantage rulings, and becoming the shark dentist • Looting an ash-covered general store for practical gear and a premium bedroll • A haunted city “echo” with a five turn disaster countdown and spectral attackers • Escaping by boat as blue magma hits seawater and the world snaps back • A hidden cat cave, a journal-poem, and lore threads tied to electricity • A cliff climb progress counter, Fear management, and an earned portal seed Thank you, people who have been supporting the campaign by buying our itch.io modules.Support the showDownload episode content at https://rajkevis.itch.io/
What this episode covers
Send us Fan Mail We spiral from a decade long Unity project and Windows upgrade paranoia into a Daggerheart session where the ocean itself tries to kill us. Lyra rows into a petrified ash town, picks a fight with the supernatural, and barely escapes a lightning lava nightmare with a pocket full of weird loot. • Unity dev setbacks, Visual Studio autocomplete failure, and the one setting that fixes everything • Windows 11 TPM requirements, registry workarounds, and why you should fact-che...
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Episode 14: Shark Dentist
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