Episode 158: What’s Your Deal, Willem Hilhorst? episode artwork

EPISODE · Jun 24, 2026 · 1H 8M

Episode 158: What’s Your Deal, Willem Hilhorst?

from Video Game History Hour · host Video Game History Foundation

In this episode of the Video Game History Hour, host Phil Salvador interviews Willem Hilhorst, Media Manager for Games and Online at the Netherlands Institute for Sound & Vision regarding their video game preservation efforts within the context of an audiovisual media archive. Established in 1997, the institute manages a growing collection of over 500 digital and physical Dutch-connected games. Hilhorst outlines key initiatives like the Dutch Games Canon and the Treasure Room portal for out-of-commerce media. The discussion addresses the legal and structural challenges of long-term preservation alongside the role of national identity in software design. Using Ubisoft's early French influence on Rayman as a case study, Hilhorst highlights how local cultural elements translate to international audiences. Also in this episode: the non-game material held in the archive, the potential canon inclusion of Moon Child, and Hilhorst's external work for Nintendo World Report and EFGAMP. You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.Mentioned in the Show: The Dutch Games Canon (please use translation for an English version): https://gamescanon.beeldengeluid.nl"The Treasure Room" (Schatkamer) (requires a Dutch IP address or VPN): https://schatkamer.beeldengeluid.nlThe European Federation of Game Archives, Museums and Preservation Projects: https://efgamp.eu Nintendo World Report: https://nintendoworldreport.com / https://youtube.com/@NinWRTVOut of Commerce Works Portal: https://euipo.europa.eu/out-of-commerce/Home Computer Museum: https://www.homecomputermuseum.nl/en/#introSee more from Willem Hilhorst:Bluesky: https://bsky.app/profile/whilhorst.bsky.socialSound & Vision Website: https://beeldengeluid.nl/en/Video Game History Foundation:Email: [email protected]: gamehistory.orgSupport us on Patreon: /gamehistoryorg

Episode metadata supplied by the publisher feed · Published Jun 24, 2026

In this episode of the Video Game History Hour, host Phil Salvador interviews Willem Hilhorst, Media Manager for Games and Online at the Netherlands Institute for Sound & Vision regarding their video game preservation efforts within the context of an audiovisual media archive. Established in 1997, the institute manages a growing collection of over 500 digital and physical Dutch-connected games. Hilhorst outlines key initiatives like the Dutch Games Canon and the Treasure Room portal for out-of-commerce media. The discussion addresses the legal and structural challenges of long-term preservation alongside the role of national identity in software design. Using Ubisoft's early French influence on Rayman as a case study, Hilhorst highlights how local cultural elements translate to international audiences. Also in this episode: the non-game material held in the archive, the potential canon inclusion of Moon Child, and Hilhorst's external work for Nintendo World Report and EFGAMP. You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.Mentioned in the Show: The Dutch Games Canon (please use translation for an English version): https://gamescanon.beeldengeluid.nl"The Treasure Room" (Schatkamer) (requires a Dutch IP address or VPN): https://schatkamer.beeldengeluid.nlThe European Federation of Game Archives, Museums and Preservation Projects: https://efgamp.eu Nintendo World Report: https://nintendoworldreport.com / https://youtube.com/@NinWRTVOut of Commerce Works Portal: https://euipo.europa.eu/out-of-commerce/Home Computer Museum: https://www.homecomputermuseum.nl/en/#introSee more from Willem Hilhorst:Bluesky: https://bsky.app/profile/whilhorst.bsky.socialSound & Vision Website: https://beeldengeluid.nl/en/Video Game History Foundation:Email: [email protected]: gamehistory.orgSupport us on Patreon: /gamehistoryorg

PodParley-generated summary based on available episode metadata and transcript content.

NOW PLAYING

Episode 158: What’s Your Deal, Willem Hilhorst?

0:00 1:08:50

No transcript for this episode yet

We transcribe on demand. Request one and we'll notify you when it's ready — usually under 10 minutes.

HOMELAND HOMELAND The Church is a body not a building. It's the bride of Jesus Christ! Jesus is coming back for a mature bride. That means it's time for the church of Jesus Christ to move from milk to meat. This is the hour of maturity!HOMELAND is an announcement that the church is being set free. Only the church has the ability to transform the world. The kingdom's of this world will become the kingdoms of our Lord and Savior!All of creation has been waiting for this moment! Sons and daughters of God are rising up and taking their seat! Wild WinsDay Wild WinsDay Pump the hump with WILD WINSday 🐪💪: Your 3-minute weekly video boost for leadership, sales, marketing, and business breakthroughs to WIN the day! Game of Drones Podcast vvqhztk2n6 Podcast for Drone Professionals and Enthusiasts. This podcast covers topics about how to turn your drone hobby into a profitable side-hustle or a full-time income and your profession. The 48 Laws of Power by Robert Greene (Full Audiobook) Robert Greene Amoral, cunning, ruthless, and instructive, this multi-million-copy New York Times bestseller is the definitive manual for anyone interested in gaining, observing, or defending against ultimate control – from the author of The Laws of Human Nature.In the book that People magazine proclaimed “beguiling” and “fascinating,” Robert Greene and Joost Elffers have distilled three thousand years of the history of power into 48 essential laws by drawing from the philosophies of Machiavelli, Sun Tzu, and Carl Von Clausewitz and also from the lives of figures ranging from Henry Kissinger to P.T. Barnum.Some laws teach the need for prudence (“Law 1: Never Outshine the Master”), others teach the value of confidence (“Law 28: Enter Action with Boldness”), and many recommend absolute self-preservation (“Law 15: Crush Your Enemy Totally”). Every law, though, has one thing in common: an interest in t

Frequently Asked Questions

How long is this episode of Video Game History Hour?

This episode is 1 hour and 8 minutes long.

When was this Video Game History Hour episode published?

This episode was published on June 24, 2026.

What is this episode about?

In this episode of the Video Game History Hour, host Phil Salvador interviews Willem Hilhorst, Media Manager for Games and Online at the Netherlands Institute for Sound & Vision regarding their video game preservation efforts within the context of...

Can I download this Video Game History Hour episode?

Yes, you can download this episode by clicking the download button on the episode player, or subscribe to the podcast in your preferred podcast app for automatic downloads.
URL copied to clipboard!