Skip to content
Episode 160: The Tragic Work Week episode artwork

Nov 10, 2018 2 hr 2 min

Episode 160: The Tragic Work Week

from Wardcast Hosted by Ward Games

This week, Dylan is aided by the impeccable talents of experience designer Nelson Johnson and video game attorney Noah Downs. Together, they tackle a big topic: the conversation revolving around Rockstar’s labor practices on the heels of Dan Houser stating that the team worked 100 hour weeks during the development of Red Dead Redemption II. We discuss top level management’s role in building a culture of overwork and blind acceptance of the treatment of their developers, and we imagine what the future could possibly look like with an organized work force. We also talk about horse crashes, marble streams, Noah’s time at TwitchCon, and Nelson’s new podcast, the Video Game Book Club. Games include Red Dead Redemption II, Marvel’s Spider-Man, and Half-Life. Got a question for the show? Join us on Discord at ward-games.com/discord or email us at [email protected]!

Episode details come from the podcast's RSS feed.

Embed this episode

Ready to play

Episode 160: The Tragic Work Week

0:00 2:02:42

No transcript yet.

Requests help us decide what to transcribe next.

Frequently asked questions

How long is this episode of Wardcast?

This episode is 2 hours and 2 minutes long.

When was this Wardcast episode published?

This episode was published on November 10, 2018.

Can I download this Wardcast episode?

Yes. Use the download control on the episode player to save the publisher-provided media file.