Episode 168: The nature of evil in games episode artwork

EPISODE · Jun 1, 2022 · 4 MIN

Episode 168: The nature of evil in games

from PsycHacks · host Orion Taraban

In a previous episode, I defined a game as anything with rules and a goal. A goal with no rules tends toward destructive chaos, and rules with no goal tend toward restrictive control. One without the other is death; both together is life. Therefore, one of the purposes of any game is to create and maintain the conditions that allow play to continue. This furthers life and is "good." Anything that seeks to end the game is opposed to life and is "evil." In this episode, I'll reveal the seed of human evil, and how to counteract its influence.   #good #game #life

In a previous episode, I defined a game as anything with rules and a goal. A goal with no rules tends toward destructive chaos, and rules with no goal tend toward restrictive control. One without the other is death; both together is life. Therefore, one of the purposes of any game is to create and maintain the conditions that allow play to continue. This furthers life and is ”good.” Anything that seeks to end the game is opposed to life and is ”evil.” In this episode, I’ll reveal the seed of human evil, and how to counteract its influence. #good #game #life

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Episode 168: The nature of evil in games

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This episode was published on June 1, 2022.

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In a previous episode, I defined a game as anything with rules and a goal. A goal with no rules tends toward destructive chaos, and rules with no goal tend toward restrictive control. One without the other is death; both together is life. Therefore,...

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