Episode 18: A Game Tutorial Retrospective episode artwork

EPISODE · Jan 19, 2016 · 1H 4M

Episode 18: A Game Tutorial Retrospective

from The Debug Log · host thedebuglog.com

For ages, developers have had the difficult task of balancing the amount of explicit gameplay tutorials with the level of player discovery that is provided in their games. Many gamers have experienced the 'overbearing developer' who forces players to endure an hour-long training sequence, while other gamers have been left bewildered in a massive and evolving game world with seemingly no direction or answers. In this week's show, Obinna, Andrew, Zack, and Ryan discuss pros and cons to tutorials and ways in which some games deliver key game mechanics to players. The fellas have a fun round table discussion about the history and evolution of tutorials (or lack thereof) that hopefully encourages listeners to consider the many sides of game design and content delivery. We are super excited that you're tuning in this week and we hope that you enjoy the show! Feel free to send any emails with comments, questions, and concerns about tutorials, to: [email protected] Game of the Week Gone Home - Fulbright

Episode metadata supplied by the publisher feed · Published Jan 19, 2016

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Episode 18: A Game Tutorial Retrospective

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