Episode 18: Archaeogaming episode artwork

EPISODE · Jan 18, 2021 · 1H 26M

Episode 18: Archaeogaming

from Pertaining to People Podcast · host Gillian Taylor

Have you ever played a video game and thought: “How accurate is this?”? That is the essence of what we hoped to discuss in this episode, and to do it, we were joined by Gillian’s “gaming” boyfriend, Luke Smith. A more conversational episode than many others, Luke brings his experience with many video games, and especially the Assassin’s Creed series, and Kelsey, Lulu and Gill discuss the historical “correctness” of these games based on archaeological analyses. This was a fun episode! It might even inspire you to spend some lockdown time gaming. **Note: Gill and Luke had an issue with their mic, so the sound quality is not the best! Sorry about that. For all references and links for this episode, please visit http://pertainingtopeople.com/episodes.

Episode metadata supplied by the publisher feed · Published Jan 18, 2021

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Have you ever played a video game and thought: “How accurate is this?”? That is the essence of what we hoped to discuss in this episode, and to do it, we were joined by Gillian’s “gaming” boyfriend, Luke Smith. A more conversational episode than many others, Luke brings his experience with many video games, and especially the Assassin’s Creed series, and Kelsey, Lulu and Gill discuss the historical “correctness” of these games based on archaeological analyses. This was a fun episode! It might even inspire you to spend some lockdown time gaming. **Note: Gill and Luke had an issue with their mic, so the sound quality is not the best! Sorry about that. Intro/Outro Music The Spaghetti Western Set by Brett Van Donsel Music - https://www.youtube.com/watch?time_continue=10&v=WizFTwM_J_8&feature=emb_logo References Copplestone, T. J. (2017). Designing and developing a playful past in video games. The interactive past: Archaeology, heritage & video games, 85-98. Livingstone, D., Louchart, S. J. J., & Jeffrey, S. (2016). Archaeological storytelling in games. Meyers Emery, K., & Reinhard, A. (2015). Trading shovels for controllers: A brief exploration of the portrayal of archaeology in video games. Public Archaeology, 14(2), 137-149. Reinhard, A. (2017). Video Games as Archaeological Sites. The Interactive Past: Archaeology, Heritage, and Video Games, 99-106. Reinhard, A. (2018). Archaeogaming: An introduction to archaeology in and of video games. Berghahn Books.

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Episode 18: Archaeogaming

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