Episode 18: Parking Fines And Murder Raccoons episode artwork

EPISODE · Jun 26, 2026 · 2H 15M

Episode 18: Parking Fines And Murder Raccoons

from Richard and Karl Play Daggerheart · host Richard

Send us Fan MailWe bounce from AI privacy frustrations and hidden campus resources into a high-stakes Daggerheart session where a petty arrest spirals into murder, framing, and open warfare. We level up Karl’s Juggernaut, stress-test combat options, and unpack GM techniques for delivering lore without stalling the action. • debating AI subtitles, targeted ads and consent around contact data • discovering a library collaboratorium makerspace with 3D printers, drones and a holo room • breaking down anime pacing and why modern adaptations feel breathless • opening the Daggerheart session with a mundane arrest and a dangerous setup • leveling to six, weighing multiclassing vs subclass upgrades and proficiency choices • adding a homebrew “take a scar” option to keep players in the fight • running a timed investigation scene where each skill check unlocks different lore • surviving a city battle, pain beast ambush and a chase after a raccoon assassin • negotiating a risky alliance and clarifying the campaign’s stakes • assigning homework to build Zippo as an NPC or a second character sheet Support the showDownload episode content at https://rajkevis.itch.io/

Episode metadata supplied by the publisher feed · Published Jun 26, 2026

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Send us Fan Mail We bounce from AI privacy frustrations and hidden campus resources into a high-stakes Daggerheart session where a petty arrest spirals into murder, framing, and open warfare. We level up Karl’s Juggernaut, stress-test combat options, and unpack GM techniques for delivering lore without stalling the action. • debating AI subtitles, targeted ads and consent around contact data • discovering a library collaboratorium makerspace with 3D printers, drones and a holo roo...

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Episode 18: Parking Fines And Murder Raccoons

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