EPISODE · Sep 19, 2022 · 1H 5M
Episode 193: Designing Monsters for RPGs with Greg Stolze and Caleb Stokes
from Role Playing Public Radio
Designing new monsters for your RPG is a time honored tradition for most GMs. I got Greg Stolze and Caleb Stokes to talk about their approaches to creating new creatures for games. Is the monster a metaphor or just a weird new enemy to fight? Get some tips on becoming Dr. Frankenstein for your next game! News: Caleb is running Delta Green on Twitch on September 28 at 6 pm CST. Follow the Delta Green Twitch channel to get notified when the game goes live. It should be fun! Greg started a Patreon for his fiction. Sign up to get his latest works. I’m starting a newsletter with original content, links, and updates for all my projects. Sign up below and get a free PDF of the Death Stratum, a new monster usable for any horror or fantasy RPG. [convertkit form=3624176] Shout Outs Fashion Police Squad: a new FPS with cool game mechanics and fun to play Death’s End: the final novel in the Three Body Problem trilogy Abby Howard: a cartoonist behind The Last Halloween and Crossroads at Midnight Cult of the Lamb: A hybrid base building/rogue-like dungeon crawling game Ravenous Dusk: Sequel to Radiant Dawn, a very Delta Green horror novel with lots of body horror. Visual Signals issue 7: I wrote an article for this vaporwave zine. Check it out. Music: The Devil’s Eyes by White Bat Audio
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Episode 193: Designing Monsters for RPGs with Greg Stolze and Caleb Stokes
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