EPISODE · Jun 3, 2026 · 2H 6M
Episode 2: Dungeons, Puzzles, and Items Part I
from A Link Between Words · host Brady Conley and Shane Watterson
This is the first of two episodes where we will analyze the dungeons, puzzles, and items in the series. 00:00: Introductions03:37: Dungeons are Zelda06:24: Memorable Leadups to Dungeons08:38: City in the Sky Tangents13:11: Other Memorable Leadups to Dungeons18:47: Dungeons Fitting into the Narrative21:03: Constraints Inspire Innovation23:10: Preludes to Dungeons and Dungeons as Organic Spaces30:01: First Dungeons37:24: How Zelda Approaches Dungeons38:54: What Makes a Great Zelda Dungeon1:08:35: Divine Beasts1:10:30: Catholic Tangent1:11:39: “Bad” Zelda Dungeon Qualities1:15:07: Dungeons as an Experience1:19:24: Dungeons Are Not Just Puzzles1:22:25: Items and Dungeon Design1:29:05: Some Brief Final Dungeon Analysis1:38:35: Phantom Hourglass and Spirit Tracks Development Choices1:45:33: 2D vs. 3D Dungeons1:51:58: Our Favorite Dungeons1:56:18: Shrines in Breath of the Wild and Tears of the Kingdom2:00:08: Forest, Fire, and Water Trifecta2:01:40: Pivotal Dungeons2:03:54: Outro
Embed this episode
NOW PLAYING
Episode 2: Dungeons, Puzzles, and Items Part I
No transcript for this episode yet
Similar Episodes
No similar episodes found.
Similar Podcasts
No similar podcasts found.