Episode 2 - The Powerhouse of the Cell - Parasite Eve episode artwork

EPISODE · Oct 25, 2025 · 1H 10M

Episode 2 - The Powerhouse of the Cell - Parasite Eve

from Describing The Skybox · host Chad Rothermund

Even if you don’t understand, your mitochondria will. Welcome back to the podcast! For our second game for the Halloween season, we’re talking about Parasite Eve, a survival horror action RPG from PlayStation era. And for being from that era, Parasite Eve honestly looks incredible and is, for me, the biggest draw. Mechanically, the game is a little clunky, with some extremely crunchy systems and a real time battle mechanic that can be frustrating to interact with at times. But they you will get rewarded with a perfectly disgusting cutscene where a rat’s eyeball melts out and its arms grow ten times larger. It’s a push and pull, but it never becomes entirely unfun and it’s a surprisingly gentle difficulty level. You’re largely playing this game for the (somewhat silly) narrative, creature designs, and wild visuals, but if you take that into account it is a surprisingly enjoyable experience. We’re going to be talking about the surprising roster of people who worked on this game, the disparity in the systems between different styles of paly, and hot bodies in multiple senses. Thank you for joining us again this week! This game has a reputation that after playing it I completely understand. I would be so nostalgic for this just based on the set pieces alone had I played it when it came out, and I was surprised at how quickly we were able to pick up the basics. Are you a long time fan of this game (or its sequels)? Did you understand the weapon system better than us and are frustrated with our struggle? Let us know in the comments or over on our Discord! Next time, on Halloween itself, we’re going to be talking about Slitterhead, so I hope you’ll join us for that!

Episode metadata supplied by the publisher feed · Published Oct 25, 2025

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Episode 2 - The Powerhouse of the Cell - Parasite Eve

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