EPISODE · Jan 16, 2026 · 52 MIN
Episode 204: GIGASWORD
Often, when you're given a sword in video games, the only solutions it provides are violent. But what if was also how you opened doors, solved puzzles, and traversed a wide map? You'd need a pretty big sword to do all that. Matt & Geoff are joined by Jack Breen, solo dev behind Studio Hybrid's first title, The Zelda-influenced metroidvania GIGASWORD, to discuss bringing influences and old ideas into new projects, the pitfalls of genre pigeonholing, and the importance of how a game feels Check out GIGASWORD on Steam You can find this episode's guest on Bluesky and Youtube We have a Patreon! Gain access to episode shout outs, bonus content, early downloads of regular episodes, an exclusive rss feed and more! Click here! You can find the show on Bluesky, Instagram and YouTube! Please rate and review us on Apple Podcasts! Rate us on Pocket Casts! Wanna join the Certain POV Discord? Click here! Episode Art by Case Aiken Episode Music by Geoff Moonen
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Episode 204: GIGASWORD
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