Episode 22 - Games vs Simulations episode artwork

EPISODE · Dec 11, 2011 · 1H 6M

Episode 22 - Games vs Simulations

from Ludology

Ryan and Geoff are pleased to be joined by special guest Phil Eklund, designer of many games including High Frontier and Origins: How We Became Human.   We discuss designing games as simulations, rather than just as games. What are the specific design challenges that are faced? How do you balance accuracy, playability, and fun?  And can novel things be learned from a game?

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Episode 22 - Games vs Simulations

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This episode is 1 hour and 6 minutes long.

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This episode was published on December 11, 2011.

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Ryan and Geoff are pleased to be joined by special guest Phil Eklund, designer of many games including High Frontier and Origins: How We Became Human.   We discuss designing games as simulations, rather than just as games. What are the specific...

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