Episode 22 - Going Rogue episode artwork

EPISODE · Jan 26, 2020 · 45 MIN

Episode 22 - Going Rogue

from Advent of Computing

Many video games today make use of randomized content, some more than others. It may seem like an obvious feature, but it turns out that procedural generation didn't really catch on in video games until the 1980 release of Rogue. The game itself never saw much commercial success, but was wildly popular among UNIX users. In this episode we look at Rogue, how it was created, and the legacy that we still see today. Like the show? Then why not head over and support me on Patreon. Perks include early access to future episodes, and stickers: https://www.patreon.com/adventofcomputing Important dates in this episode: 1980: Rogue Written for PDP/11 1984: Rogue Ported to PC, Macintosh, Atari ST

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Episode 22 - Going Rogue

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This episode is 45 minutes long.

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This episode was published on January 26, 2020.

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Many video games today make use of randomized content, some more than others. It may seem like an obvious feature, but it turns out that procedural generation didn't really catch on in video games until the 1980 release of Rogue. The game itself...

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