Episode 223: Designing 3D Cities and Computer Generated Architecture
An episode of the Talking Headways: A Streetsblog Podcast podcast, hosted by The Overhead Wire, titled "Episode 223: Designing 3D Cities and Computer Generated Architecture" was published on February 28, 2019 and runs 52 minutes.
February 28, 2019 ·52m · Talking Headways: A Streetsblog Podcast
Episode Description
This week we're joined by Matthias Buehler of Vrbn and David Wasserman of Fehr and Peers. We talk about the City Engine program and how to create realistic cityscapes for movies and planning applications. We chat about the time it takes to code details, how much collected urban data sets can be used, and what these types of programs could be used for in the future.
A few notes from David and Matt
David:
Complete Street Rule on Github
Future of the Curb and City Engine - ESRI
Software for Bike Planning - People for Bikes
Procedural Modeling for City Design - YouTube
Matthias:
Interview with Matthias Buehler - Gnomon Workshop
Independence Day and City Engine
Making a Favela - Ronen Berkman
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