Episode 23: Game Prototypes: What, When, Why? episode artwork

EPISODE · Mar 2, 2016 · 57 MIN

Episode 23: Game Prototypes: What, When, Why?

from The Debug Log · host thedebuglog.com

“Will this UI work?”, “Does my inventory system make sense?”, “Will this jumping mechanic feel right?”, "Do all dog seriously go to heaven?". These are the type of questions that can arise during the game development process. Outside of a crystal ball, the only way to sufficiently answer these questions is by planning for and building prototypes. Prototypes are where the fun happens -- where imagination and experimentation can truly run wild. This week the guys go over what a game prototype is, when is the best time to make them, and why they are essential to development. They relate some personal stories and utilize some really great sources from the dev community. As always they share some hot tips that will help you through your own prototyping adventures. Cheers to you for tuning in to this week's episode and we hope that you enjoy the show! Feel free to send any emails with comments, questions, or concerns about game design documents or the game design process, to: the [email protected]

Episode metadata supplied by the publisher feed · Published Mar 2, 2016

Embed this episode

Ready to play

Episode 23: Game Prototypes: What, When, Why?

0:00 57:34

No transcript for this episode yet

We transcribe on demand. Request one and we'll notify you when it's ready — usually under 10 minutes.

No similar podcasts found.

Frequently Asked Questions

How long is this episode of The Debug Log?

This episode is 57 minutes long.

When was this The Debug Log episode published?

This episode was published on March 2, 2016.

Can I download this The Debug Log episode?

Yes. Use the download control on the episode player to save the publisher-provided media file.
URL copied to clipboard!