EPISODE · Mar 8, 2016 · 56 MIN
Episode 24: Networked Games with Eirik Pederson
from The Debug Log · host thedebuglog.com
Have you ever wondered what it would take to get a game online and accessible to individuals all across the globe? Curious as to when and how to plan for scalability and dealing with server load? For those of you out there interested in the ins and outs of networked games, this episode is for you. Join co-hosts Andrew, Eduardo, and Obinna as they sit down with Sales Director and Co-founder Eirik Pederson of GameHosting to discuss the company and provide insight on what it takes to get a game online. Thanks again for tuning in this week and we hope you enjoy the show! Feel free to send any emails with comments, questions, and concerns about servers or networked games in Unity, to: [email protected] NOTE: Ulf Magnusson of GameHosting will be in the Los Angeles area from March 28th - April 1st, 2016 to meet with any and all game developers interested in learning more about GameHosting's services.
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Episode 24: Networked Games with Eirik Pederson
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