Episode 240: The Player’s Code episode artwork

EPISODE · Jun 29, 2021 · 1H 47M

Episode 240: The Player’s Code

from Preferred Enemies - A Warhammer 40K Podcast · host Preferred Enemies

Age of Sigmar 3.0 is upon us, and while we’re not an Age of Sigmar podcast, we did find something of interest in our preview copy that we felt warranted discussion, because it’s completely applicable to 40K – the Player’s Code. We talk about this document outlining what makes a good player, how to apply it to your own gameplay, and even where we’ve fallen short a few times. Also, we discuss the latest online kerfuffle about what models are and aren’t allowed by Games Workshop, talk hobby progress, and even have a low-key Morale Phase! Sponsor: Preferred Enemies on Patreon Sponsor: KR Multicase Sponsor: GameMat.eu Theme: Metal Slug 2: Super Vehicle-001/II ‘No Need to Reload’ by RoeTaKa, courtesy of OCRemix. Learn more about your ad choices. Visit podcastchoices.com/adchoices

Age of Sigmar 3.0 is upon us, and while we’re not an Age of Sigmar podcast, we did find something of interest in our preview copy that we felt warranted discussion, because it’s completely applicable to 40K – the Player’s Code. We talk about this document outlining what makes a good player, how to apply it to your own gameplay, and even where we’ve fallen short a few times. Also, we discuss the latest online kerfuffle about what models are and aren’t allowed by Games Workshop, talk hobby progress, and even have a low-key Morale Phase! Sponsor: Preferred Enemies on Patreon Sponsor: KR Multicase Sponsor: GameMat.eu Theme: Metal Slug 2: Super Vehicle-001/II ‘No Need to Reload’ by RoeTaKa, courtesy of OCRemix. Learn more about your ad choices. Visit podcastchoices.com/adchoices

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Episode 240: The Player’s Code

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This episode is 1 hour and 47 minutes long.

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This episode was published on June 29, 2021.

What is this episode about?

Age of Sigmar 3.0 is upon us, and while we’re not an Age of Sigmar podcast, we did find something of interest in our preview copy that we felt warranted discussion, because it’s completely applicable to 40K – the Player’s Code. We talk about this...

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