EPISODE · May 2, 2020 · 53 MIN
Episode 256 - Turn, Turn, Turn
from RPG Design Panelcast · host Jason Pitre
Recorded at Metatopia 2019 Presented by Geoffrey Engelstein "Turn, Turn, Turn" presented by Geoffrey Engelstein. The 'turn' is a fundamental concept for games of all types, and there are a wide variety of approaches the designer can take to structure them. The structure chosen has a major impact on the play experience, and should be carefully considered. This talk is a deep dive into turn options both common and rare, and discusses what each brings to the table.
What this episode covers
Recorded at Metatopia 2019 Presented by Geoffrey Engelstein "Turn, Turn, Turn" presented by Geoffrey Engelstein. The 'turn' is a fundamental concept for games of all types, and there are a wide variety of approaches the designer can take to structure them. The structure chosen has a major impact on the play experience, and should be carefully considered. This talk is a deep dive into turn options both common and rare, and discusses what each brings to the table.
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Episode 256 - Turn, Turn, Turn
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