EPISODE · Jun 9, 2026 · 15 MIN
Episode 27: Augmented Reality/Virtual Reality
from The Digital Edge Podcast · host Françoise Lamotte and Dominik Muggli
🚀 AR & VR Are Finally Becoming Real Business Tools | The Digital Edge PodcastIn this episode of The Digital Edge, Dominik and Francoise dig into a topic that’s been hyped for years but is finally delivering real value: Augmented Reality (AR) and Virtual Reality (VR) — and their evolution into Mixed Reality (MR) and Extended Reality (XR).The hosts break down the difference between AR, VR, MR, and XR, and explain how these technologies are transforming the way companies design, train, collaborate, and interact with customers. From manufacturing and construction to healthcare, retail, and education, AR and VR are moving far beyond gaming and novelty demos.They share real examples of organizations using immersive tech to cut training time, reduce errors, improve safety, visualize data in 3D, and deliver next-level customer experiences. They also discuss the biggest challenges: legacy systems, network limitations, ergonomics, content creation, and—most importantly—culture and adoption.💡 What’s inside this episode:The difference between AR, VR, MR, and XRWhy AR and VR are shifting from hype to actual business impactReal-world use cases in manufacturing, healthcare, construction, retail, and moreHow immersive tech improves training, safety, and collaborationThe role of AI in creating 3D content and digital twinsWhy culture and change management matter more than the hardwareA practical adoption strategy for companies getting startedPredictions for what immersive technology will look like in the next 5 yearsDominik and Francois also discuss how AR/VR devices are becoming lighter, cheaper, and more comfortable — and how generative AI is accelerating content creation, lowering barriers for businesses.🌐 The bottom line:AR and VR are evolving into immersive intelligence—a seamless blend of physical, digital, and human layers. For companies that start experimenting now, the competitive edge could be enormous.
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Episode 27: Augmented Reality/Virtual Reality
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