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Episode 3 - Custom Game Modes episode artwork

Mar 20, 2023 1 hr 22 min

Episode 3 - Custom Game Modes

from BungleTech: A BattleTech Podcast Hosted by Michael and Nathan

In our third deployment of BungleTech we take some time to break down our radical, and probably not balanced, house game modes, report on an epic attack by Aidan Pryde in our Battlefield Outcome Report, talk about a critical rule mistake that led to some whacky on the table outcomes, and read a sample of the short story Airs Above the Ground by Jason Hansa. Hold down those triggers Mechwarriors, and get those PPCs charged up, this deployment is gonna be a blast! --- We are now on Patreon! Want to support our bungling adventures? We reward backers with exclusive prizes, unique opportunities for recognition, and the ability to be involved in shaping the direction of our podcast. ⁠⁠Search BungleTech on Patreon or click here for more details⁠⁠. --- Segment Start Times Podcast Primary Topic 0:55 Battlefield Outcome Report 48:55 Rule Check Discovery 51:45 Stories of the Inner Sphere 1:03:30 Want to connect? You can find us on Twitter @ BungletechTweet, via email at [email protected], or on the BungleTech text channel on the Valhalla Club Discord ⁠linked here⁠. Also, want to check out our game modes? We have shared them all in a handy BattleTech podcast community resource ⁠linked here⁠. Also also also, want to check out our merchandise? You can find it here⁠⁠ ⁠https://bungletech-shop.fourthwall.com/⁠⁠

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Episode 3 - Custom Game Modes

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This episode is 1 hour and 22 minutes long.

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This episode was published on March 20, 2023.

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