Episode 30: Rapid-Fire Roundup episode artwork

EPISODE · Apr 20, 2016 · 41 MIN

Episode 30: Rapid-Fire Roundup

from The Debug Log · host thedebuglog.com

That's right folks, it's time for another edition of "Rapid-Fire Roundup". This week Eduardo gives us the skinny on Unity's in-development input system, Zack dives deep into the differences between two of his favorite games, Obinna tells all about the latest in pizza ordering AI technology, and finally Andrew wraps up the discussion with a collection of stories including one about a game jam on a train. All that and more on this episode of The Debug Log. Thanks for tuning in this week and we hope you enjoy the show! Feel free to send any stories you want to hear us cover in the next "Rapid-Fire Roundup", to: [email protected]

Episode metadata supplied by the publisher feed · Published Apr 20, 2016

Embed this episode

Ready to play

Episode 30: Rapid-Fire Roundup

0:00 41:48

No transcript for this episode yet

We transcribe on demand. Request one and we'll notify you when it's ready — usually under 10 minutes.

No similar podcasts found.

Frequently Asked Questions

How long is this episode of The Debug Log?

This episode is 41 minutes long.

When was this The Debug Log episode published?

This episode was published on April 20, 2016.

Can I download this The Debug Log episode?

Yes. Use the download control on the episode player to save the publisher-provided media file.
URL copied to clipboard!