Skip to content
Episode 32: Google Play Services episode artwork

May 4, 2016 49 min

Episode 32: Google Play Services

from The Debug Log Hosted by thedebuglog.com

Increasing player acquisition, retention, and optimizing development time are three of the top priorities for most game developers. In this episode we bring you a solution to help you solve the aforementioned problems, in addition to allow you to save player's progress in the cloud and make your game multiplayer. It sounds great, right? Well, it is. This week we are talking about Google Play Services. This extremely useful suite of services allow you to have global and social leaderboards in your game, and make it easier for players to invite their friends to play. It also offers a very straightforward way to create challenges and quests that will keep players engaged and coming back for more. In this episode we not only explain Google Play Services’ features and benefits, we take it a step further, and talk about some of the game design decisions that you will have to make when integrating these services into your game. Thanks for tuning in this week and we hope you enjoy the show! Feel free to send us any questions or comments to: [email protected]

Episode details come from the podcast's RSS feed.

Embed this episode

Ready to play

Episode 32: Google Play Services

0:00 49:02

No transcript yet.

Requests help us decide what to transcribe next.

Frequently asked questions

How long is this episode of The Debug Log?

This episode is 49 minutes long.

When was this The Debug Log episode published?

This episode was published on May 4, 2016.

Can I download this The Debug Log episode?

Yes. Use the download control on the episode player to save the publisher-provided media file.