Skip to content
Episode 32: How big is BIG? episode artwork

Jul 12, 2010 34 min

Episode 32: How big is BIG?

from Gaming on the Frontier Hosted by Gaming on the Frontier Podcast Hosts

This week Blix and Bruce discuss how differences in scale can radically change the nature of an adventure and any solutions to problems presented in the adventure. Why this is important in a science fiction game. 01:20 – Dealing with super fast speeds in space. Astronomical Unit, Speed of Light 04:10 – Saving an entire society and dealing with large scale problems. 06:30 – Dealing with the small scale. 13:20 – The scope of the adventures and campaigns. Little game time requires a small scope. Lots of games time allows for bigger scope. 18:50 – Fringe Pirate example of story arcs. 24:20 – Running one adventure after another with no big arcs. 25:50 – Know your players. Only run scopes as big as their desires.

Episode details come from the podcast's RSS feed.

Embed this episode

Ready to play

Episode 32: How big is BIG?

0:00 34:40

No transcript yet.

Requests help us decide what to transcribe next.

Frequently asked questions

How long is this episode of Gaming on the Frontier?

This episode is 34 minutes long.

When was this Gaming on the Frontier episode published?

This episode was published on July 12, 2010.

Can I download this Gaming on the Frontier episode?

Yes. Use the download control on the episode player to save the publisher-provided media file.