Episode 32: Tension
from Game Breaking Feature Hosted by Jarrod Bruner
Special Guest: Caleb Grace, the Lead Designer on The Lord of the Rings LCG, joins us for a non-stop thrill ride through our attempts to define tension as a mechanic in video game design. What types of things do designers use to create tension? Is tension a prerequisite to qualify something as a game? Send […]
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How long is this episode of Game Breaking Feature?
This episode is 1 hour and 16 minutes long.
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This episode was published on July 2, 2018.
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