EPISODE · Apr 30, 2023 · 57 MIN
Episode 348: Pass-Fail vs Open-Ended Play
from RPG Design Panelcast · host Jason Pitre
Recorded at Metatopia Online 2021 Presented by Joan Moriarity, Darren Watts, Beth Rimmels. Which is better, a game that concludes when somebody wins, or a game that concludes when the story is deemed to be complete? It's a trick question, obviously; both styles have their benefits and drawbacks, but what are those exactly? Why do certain kinds of players tend to gravitate toward one or the other? What can devotees of one type gain from playing the other, and how can we make it more enjoyable to cross that divide?
What this episode covers
Recorded at Metatopia Online 2021 Presented by Joan Moriarity, Darren Watts, Beth Rimmels. Which is better, a game that concludes when somebody wins, or a game that concludes when the story is deemed to be complete? It's a trick question, obviously; both styles have their benefits and drawbacks, but what are those exactly? Why do certain kinds of players tend to gravitate toward one or the other? What can devotees of one type gain from playing the other, and how can we make it more enjoyable to cross that divide?
NOW PLAYING
Episode 348: Pass-Fail vs Open-Ended Play
No transcript for this episode yet
Similar Episodes
Apr 21, 2026 ·26m
Sep 17, 2025 ·19m
Jun 4, 2025 ·29m
May 28, 2025 ·36m