EPISODE · May 15, 2017 · 1H 34M
Episode 36: DLC vs Microtransactions
from Loaded Cart Podcast · host Loaded Cart Gaming
In this week's episode, Chop and Paul sit down to talk about how game studios fund continued development of a game once it has been released. We at a long look at DLC and Microtransactions, especially when concerning PC games. Click here to fill our the Loaded Cart Gaming merch serveyPLAYERUNKNOWN's Battlegrounds (PUBG) hit 2 million units soldPUBG Charity FundraiserSteam Gifting Overhaul AnnouncementArkane Studios interview featuring a discussion about the lack of a PC DemoWorld of Warcraft Running of the Gnomes[[Chop: Hey guys, I'm going to do all the little game links once I'm back from Vacation!]]Review of Mobile Game: Dungeon Keeper/Wallet ReaperNext Game Corner - The Flame In the FloodPaul's Choice for the next game in Our Favorite Games: Wolfenstein The New OrderThis episode is made possible by our amazing Patreon supporters!A special thanks goes out to TADPOG, Drew Rowland, MagicalSleeper, and Micah Perdue!If you want to help support this podcast, take a look at the Patreon.Contact Paul - Youtube - Twitch - Facebook - Google+ - TwitterContact Daniel - Twitch - Youtube - TwitterLoaded Cart Gaming - Youtube - Facebook - Twitter - Email - REDDIT! - Patreon! Theme Song: "Hot Swing" Kevin MacLeod (incompetech.com)Licensed under Creative Commons: By Attribution 3.0http://creativecommons.org/licenses/by/3.0/
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Episode 36: DLC vs Microtransactions
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