Episode 39 How a WhatsApp Game Helped People Resist Health Misinformation episode artwork

EPISODE · Jun 27, 2026 · 10 MIN

Episode 39 How a WhatsApp Game Helped People Resist Health Misinformation

from Accelerating Development: Ideas for Impact · host World Bank Institute for Economic Development

Health misinformation is now ranked among the world's 32 most severe global risks, with an estimated economic cost of US$78 billion in 2019. But what if governments could help people recognize misleading information before they encounter it? In this episode, we explore a randomized study from Jordan that tested a WhatsApp chatbot game designed to build resistance to health misinformation. We discuss why interactive "prebunking" outperformed passive information campaigns, how it improved people's ability to distinguish credible from misleading content, and what policymakers can learn about designing scalable digital interventions that strengthen public trust. Generated with AI using wondercraft.ai and guided by our experts. Read more at: https://documents.worldbank.org/en/publication/documents-reports/documentdetail/099227409302412051  

Episode metadata supplied by the publisher feed · Published Jun 27, 2026

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Episode 39 How a WhatsApp Game Helped People Resist Health Misinformation

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