EPISODE · Jan 10, 2015 · 59 MIN
Episode 42 – Adventure Design as Technology
from RPG Design Panelcast · host Jason Pitre
Adventure Design as Technology Recorded at Metatopia 2014 Presented by Cam Banks & Rob Donoghue. We started with a map and a key. There have been structural improvements since then: boxed text, wandering monsters, plot point adventures, hard and soft points, personality-driven dungeons, mad libs plots and many more. This process has not been rigors, so the spread of these ideas has been haphazard and without the thought that’s gone into rules improvements. That is a shame. Take some time to talk about these technologies and how they can help you make better adventures. Episode 42: Adventure Design as Technology Play Now | Play in Popup | Download (235)
What this episode covers
Adventure Design as Technology Recorded at Metatopia 2014 Presented by Cam Banks & Rob Donoghue. We started with a map and a key. There have been structural improvements since then: boxed text, wandering monsters, plot point adventures, hard and soft points, personality-driven dungeons, mad libs plots and many more. This process has not been rigors, so the spread of these ideas has been haphazard and without the thought that’s gone into rules improvements. That is a shame. Take some time to talk about these technologies and how they can help you make better adventures. Episode 42: Adventure Design as Technology Play Now | Play in Popup | Download (235)
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Episode 42 – Adventure Design as Technology
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