Episode 47: Making Your First Game episode artwork

EPISODE · Aug 23, 2016 · 1H 4M

Episode 47: Making Your First Game

from The Debug Log · host thedebuglog.com

Finishing your first game is certainly a tough task, but with determination and hard work you can do it. In this episode we go through my journey in the development process of “The Hangman,” which it’s released in Google Play. Today, we cover all those small design decision that can make a game succeed or fail. For instance: What platform to pick? How big will the game be? What monetization strategy are you going to use based on the chosen platform? How is the game going to look like? Should you work alone in the game? What propagation strategy do you include in your game, if any? In addition, we go through the research process before I decided to make “The Hangman,” the most challenging parts of the game, and also how to overcome those obstacles. It was an AWESOME experience and I am glad to share it with you in this episode. Thanks for tuning in this week and we hope you enjoy the show! Feel free to send any emails with comments, questions, and concerns about game dev interviews, to: [email protected]

Episode metadata supplied by the publisher feed · Published Aug 23, 2016

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Episode 47: Making Your First Game

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