EPISODE · Feb 14, 2015 · 53 MIN
Episode 47 – Playtesting Brutally
from RPG Design Panelcast · host Jason Pitre
Playtesting Brutally Recorded at Metatopia 2013 Presented by John Stavropoulos and Dave Chalker. Your best friend, your spouse, and your grandma all say they like your game, so it must be ready to be published, right? WRONG. The most refined games come from an extended playtesting process, where your decisions are challenged and every mechanic is put through the burning forge of brutal playtesting. Learn how to examine games of your own design and others for ways to streamline, balance, and otherwise turn into a better game by “killing your darlings” and learning what red flags to watch out for in the playtesting process that could sink you after publication. Episode 47: Playtesting Brutally Play Now | Play in Popup | Download (187)
What this episode covers
Playtesting Brutally Recorded at Metatopia 2013 Presented by John Stavropoulos and Dave Chalker. Your best friend, your spouse, and your grandma all say they like your game, so it must be ready to be published, right? WRONG. The most refined games come from an extended playtesting process, where your decisions are challenged and every mechanic is put through the burning forge of brutal playtesting. Learn how to examine games of your own design and others for ways to streamline, balance, and otherwise turn into a better game by “killing your darlings” and learning what red flags to watch out for in the playtesting process that could sink you after publication. Episode 47: Playtesting Brutally Play Now | Play in Popup | Download (187)
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Episode 47 – Playtesting Brutally
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