Episode 49 - Updates, audio and the Future episode artwork

EPISODE · Aug 26, 2024 · 2H 5M

Episode 49 - Updates, audio and the Future

from Slightly Above Average Gaming · host SuboneKD J007tv

Summary In this episode of the Slightly Above Average Gaming Podcast, J007tv and SuboneKD discuss their recent gaming experiences. J007tv has been playing Call of Duty and the EA sports PGA tour road to Augusta golf game. SuboneKD has been playing the 90s side-scrolling action-adventure game Full Throttle. They also talk about the World Series of Warzone scrims and the changes that came with the reloaded update. They express frustration with the new advanced UAV global event and discuss the impact of the texture streaming setting on frame rates. They also mention the changes to the Stealth Vest and the obnoxiousness of the jailbreak community event. The conversation discusses the recent changes to weapon balancing in Warzone and the impact on the meta. They highlight the changes to the STG and Pulley, noting that the STG is no longer as viable in close range and the Pulley is strong at long range but lacks mobility. They also discuss the limited weapon variety in the meta and the need for more balanced options. The conversation touches on the importance of contracts and the advantages they provide in the game. They also mention the new elite contracts and their benefits. The conversation in this part focuses on the issues with the current state of Call of Duty and the desire for more balance, variety, and choices in the game. They discuss the impact of bundles on gameplay and the importance of keeping casual players engaged. They also talk about the need for better audio tuning options in the game and the difference it can make in gameplay. The conversation ends with a discussion about the upcoming Black Ops 6 transition and the potential for a new Warzone map. In this conversation, the speakers discuss their thoughts on the upcoming map in Call of Duty Warzone and the lack of attention given to big map battle royale modes. They also talk about the possibility of having Mini Royale on bigger maps and the desire for ranked play on the big map. They express their frustration with the current state of gaming, including the monetization of games and the decline in fun factor. They mention other games they have been playing and their hopes for the future of gaming. Chapters 00:00 Introduction and Quick Sharesies 01:03 Recent Gaming Experiences and Challenges 02:45 Frustrations with Call of Duty Warzone Updates and Settings 05:43 The World Series of Warzone and the Advanced UAV Event 08:48 Hopes for the Future of Warzone 25:19 Contracts and the Jailbreak Event 27:45 The Elite Contract System 30:59 Adapting Playstyles to Contracts 36:14 The Game's Design for Aggressive Players 40:41 Analyzing Weapon Balancing 44:04 The Impact of Weapon Balancing on Gameplay 48:04 The Viability of Different Weapons 51:31 Desire for More Weapon Variety and Balance 57:03 Unfair Reward System and Lack of Variety 01:02:53 The Impact of Bundles on Gameplay 01:05:33 The Need for Weapon Balancing and Variety 01:15:43 The Importance of Audio in Gaming 01:18:31 The Limitations of Gaming Headsets 01:20:29 The Desire for an In-Game EQ Feature 01:27:02 Anticipation for Black Ops Zombies and the New Warzone Map 01:29:06 The Neglected Big Map Battle Royale Modes 01:32:14 The Need for Ranked Play on the Big Map 01:33:58 The Negative Impact of Monetization Practices 01:36:12 Prioritizing Fun in Gaming 01:42:43 The Importance of Competition and Innovation Learn more about your ad choices. Visit podcastchoices.com/adchoices

Summary In this episode of the Slightly Above Average Gaming Podcast, J007tv and SuboneKD discuss their recent gaming experiences. J007tv has been playing Call of Duty and the EA sports PGA tour road to Augusta golf game. SuboneKD has been playing the 90s side-scrolling action-adventure game Full Throttle. They also talk about the World Series of Warzone scrims and the changes that came with the reloaded update. They express frustration with the new advanced UAV global event and discuss the impact of the texture streaming setting on frame rates. They also mention the changes to the Stealth Vest and the obnoxiousness of the jailbreak community event. The conversation discusses the recent changes to weapon balancing in Warzone and the impact on the meta. They highlight the changes to the STG and Pulley, noting that the STG is no longer as viable in close range and the Pulley is strong at long range but lacks mobility. They also discuss the limited weapon variety in the meta and the need for more balanced options. The conversation touches on the importance of contracts and the advantages they provide in the game. They also mention the new elite contracts and their benefits. The conversation in this part focuses on the issues with the current state of Call of Duty and the desire for more balance, variety, and choices in the game. They discuss the impact of bundles on gameplay and the importance of keeping casual players engaged. They also talk about the need for better audio tuning options in the game and the difference it can make in gameplay. The conversation ends with a discussion about the upcoming Black Ops 6 transition and the potential for a new Warzone map. In this conversation, the speakers discuss their thoughts on the upcoming map in Call of Duty Warzone and the lack of attention given to big map battle royale modes. They also talk about the possibility of having Mini Royale on bigger maps and the desire for ranked play on the big map. They express their frustration with the current state of gaming, including the monetization of games and the decline in fun factor. They mention other games they have been playing and their hopes for the future of gaming. Chapters 00:00 Introduction and Quick Sharesies 01:03 Recent Gaming Experiences and Challenges 02:45 Frustrations with Call of Duty Warzone Updates and Settings 05:43 The World Series of Warzone and the Advanced UAV Event 08:48 Hopes for the Future of Warzone 25:19 Contracts and the Jailbreak Event 27:45 The Elite Contract System 30:59 Adapting Playstyles to Contracts 36:14 The Game's Design for Aggressive Players 40:41 Analyzing Weapon Balancing 44:04 The Impact of Weapon Balancing on Gameplay 48:04 The Viability of Different Weapons 51:31 Desire for More Weapon Variety and Balance 57:03 Unfair Reward System and Lack of Variety 01:02:53 The Impact of Bundles on Gameplay 01:05:33 The Need for Weapon Balancing and Variety 01:15:43 The Importance of Audio in Gaming 01:18:31 The Limitations of Gaming Headsets 01:20:29 The Desire for an In-Game EQ Feature 01:27:02 Anticipation for Black Ops Zombies and the New Warzone Map 01:29:06 The Neglected Big Map Battle Royale Modes 01:32:14 The Need for Ranked Play on the Big Map 01:33:58 The Negative Impact of Monetization Practices 01:36:12 Prioritizing Fun in Gaming 01:42:43 The Importance of Competition and Innovation Learn more about your ad choices. Visit podcastchoices.com/adchoices

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How long is this episode of Slightly Above Average Gaming?

This episode is 2 hours and 5 minutes long.

When was this Slightly Above Average Gaming episode published?

This episode was published on August 26, 2024.

What is this episode about?

Summary In this episode of the Slightly Above Average Gaming Podcast, J007tv and SuboneKD discuss their recent gaming experiences. J007tv has been playing Call of Duty and the EA sports PGA tour road to Augusta golf game. SuboneKD has been playing...

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