EPISODE · Sep 21, 2016 · 1H 7M
Episode 50: The Art of Game Design with Jesse Schell
from The Debug Log · host thedebuglog.com
"The Art of Game Design, a Book of Lenses” is a must read book for every game developer. That is why, we wanted to bring Jesse Schell, author of this amazing book, to the show to celebrate our episode number 50. To be honest, we could make a one-hour episode per chapter of this book, however, we did not have that much time with Jesse. In this interview we ask him about the 4 elements in which he separates a game, Aesthetic, Technology, Gameplay, and Story. In addition, we mention some ways in that developers can use to balance fighting games. You know how much I like fighting games, I had to ask him about that topic. Another of the topics that was discussed in the show was the curve of interest in games; one topic that can be applied not only to games, but to any sphere where you want to entertain an audience. Andrew and I really had a great time talking to Jesse Schell in this interview and I hope you enjoy it as much as we did. Thanks for tuning in this week and we hope you enjoy the show! Feel free to send any emails with comments, questions, and concerns about game dev interviews, to: [email protected]
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Episode 50: The Art of Game Design with Jesse Schell
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