Episode 51: Dialogue Options
from Game Breaking Feature Hosted by Jarrod Bruner
Special Guest: Nina Freeman is a designer behind games like Cibele and Tacoma and she chose to talk with us about her philosophies on Dialogue Options in games. What sense of agency does this give the player? What are our expectations of consequences from our choices and how long before we start having full conversations […]
Embed this episode
No transcript yet.
Frequently asked questions
How long is this episode of Game Breaking Feature?
This episode is 1 hour and 21 minutes long.
When was this Game Breaking Feature episode published?
This episode was published on September 11, 2019.
Can I download this Game Breaking Feature episode?
Yes. Use the download control on the episode player to save the publisher-provided media file.