Skip to content
Episode 52: RNG episode artwork

Nov 5, 2019 1 hr 4 min

Episode 52: RNG

from Game Breaking Feature Hosted by Jarrod Bruner

Special Guest: Jeff Larkin is a VFX Artist at Gunfire Games, the studio behind Remnant: From the Ashes. He spontaneously rolls his way into a discussion about random number generation in games. Why do we use so much RNG in game design? How fair to the player is RNG? What does randomness mean and is […]

Episode details come from the podcast's RSS feed.

Embed this episode

Special Guest: Jeff Larkin is a VFX Artist at Gunfire Games, the studio behind Remnant: From the Ashes. He spontaneously rolls his way into a discussion about random number generation in games. Why do we use so much RNG in game design? How fair to the player is RNG? What does randomness mean and is anything in the Universe truly random? Send your feedback to [email protected] or reach out @Gbfeature on Twitter Guest: Jeff Larkin | @talking_animal | http://gunfiregames.com/

Ready to play

Episode 52: RNG

0:00 1:04:32

No transcript yet.

Requests help us decide what to transcribe next.

Frequently asked questions

How long is this episode of Game Breaking Feature?

This episode is 1 hour and 4 minutes long.

When was this Game Breaking Feature episode published?

This episode was published on November 5, 2019.

Can I download this Game Breaking Feature episode?

Yes. Use the download control on the episode player to save the publisher-provided media file.