We're back I'm pretty sure that's what Joseph Conrad wrote We come back and we see the scenes zoomed in on the camp where the where Gary and the gnomes were Gary is standing Covered in blood you see there's several arrows sticking out of his shoulder He has a huge great axe in his hands and he's looking around and there are Four riders on horseback that are formed up in a semi circle around him and at the center of this formation are so there's four riders that are dressed in just like chain mail and Whispheres and then at the center there is a figure in black plate mail with a full Knight's helm and he has a long sword and a shield next to him on a horse is this figure in black robes and And speaking to Gary he turns and looks and next to Gary is a horse that has been cut in half the rider sits in this gross broken pose up against a tree his his armor has been collapsed as if he was thrown into this tree and the Mage speaks and says we will let you go if you hand over the gnomes, please do this don't make this more difficult than it needs to be the Gary just snorts and snot flows out of his his big bull nose He says you will leave this place now and you will not harm you will not harm them and the Mage laughs oh Foolish foolish animal these woods belong to us. We are the Queen's riders and we do not tolerate those such as yourselves permeating these woods any longer by her degree Decree your filth will be driven out from these lands now surrender or this will hurt a lot I am casting the cruel and you have crossed me the Gary you see grips white knuckle grips the half of his axe and snorts and says then come and take them and we Cut to black and we zoom in on you all riding with all due haste towards the The campsite what's the marching order who's balls are being hauled balls balls being hauled who's? What does this look like I'm gonna be in front because I'm trying to Make sure that we're finding the Sort of navigating yes, yeah, so you're pathfinding and you're trying to do this quickly So make a survival role for me and make it at advantage since you've already Traveled like you more or less found this camp before And we're ready to line with fours lock in front or Nella and then me behind or Nella 24 23 23, okay, so you have no problems navigating and it's just yeah Several intense camera angles down low of the horses just gnarling up dirt and grass as they are you are pushing them with all possible speed towards the Towards the camp you start passing some trees and some Stuff that looks familiar to you and it's getting to be By now it is like most of the afternoon is gone It would be like close to setting up time to camp you're near the mountains So it could start much sooner and so the Sun is getting close to the mountains Orange and purple light coming through the trees and eventually you hear the sounds of battle and screams as you approach Do you keep heading in towards the fight or do you break off to surround what you do? You haven't seen it yet.
You can just hear the sounds of battle and fighting What's up, play gonna be here stay mounted right fast I think or like I think you should go first just not cuz many things that way as you possibly can while I try to get Harvick closer to the magic center of this nonsense Very well So you continue to ride and you now see through the trees Gary is standing amongst a circle of men on horseback with spears and he's trying to fend off spear blows with his axe and every once in a While one of them punches through and catches him in the arm. He's able to deflect from being a critical blow You see so four men on horseback with spears. You see a man with black in black plate who is Riding next to and they're just like trotting towards like the camp where all of the trees were just making their way towards it And you can see the Roped figure with his hands holds his hands up and he's shooting ball fire bolts at various trees causing explosions And you can hear screams of gnomes being terrorized as that he's almost driving them away And that's what you see where do you go? What do you do?
Who do you kill? I'll give you this action and then So I'll give you a move action and a main action so you can attack or do whatever and then we'll roll initiative sound good. Yeah, right? So is this something I'm seeing is it light enough that we're all seeing?
Yeah, this is not enough you're all seeing this I mean this is happening in seconds as you are speeding through the woods towards this all right So before before we pick our how we go and our whatever, you know, I would just lean the lead back You want me to help the bull or do you want me to take the mage the mage? That's where I'm going okay Ornella and Hardback do you take the Those surrounding the minotaur or do you head for the mage? We're gonna have to go for the minotaur because if we can release him again, then you can help And if Orzak helps save him Then we'll make in friends in the winter So right now is like right in the ballot battle in her head. She's like we're gonna be friends gonna be friends So Yeah, so I've been like stress farting on the horse that's not gonna pass out of me every ballot.
Yeah, but I'm like I'm like getting down to fighting Wait, you know Sharting your way to the lower weight club. Sharting my way down So we'll split this we'll split this scene into two two scenes we'll do Orzak and then we'll do We're not in hardback scenes, so let's start with ornella do something before we split totally Yeah, like I said, I'll give you guys the your main action and a move in action and then we'll roll anish Anish I want to as we're you know making up the calls is right in the battle. I want to use guidance I want to write up close enough to Orzak to like touch him while we're having the conversation So I've had him on the shoulder given my guidance so he could say target can roll a d4 and add the number rolled to one ability check Of its choice. Oh before or after making the check.
I So then we split up and what was the question? I'm giving you guys a movement action and a main action before we roll anish Orzak first or do we want to roll it? Does it matter? Well, if you want to do anything before initiative, yeah I'm gonna ideally what I want to do is I want to get as close as I can to this person or I want to get within distance of Them and attack you just have to let me know.
Yeah, I don't know how far the range is so you get to You move 60 feet a turn on horseback for your move and then So that will get you within melee range of the night and the mange Okay, and then you would still have a main action so mounted combat works the same as regular combat basically your move is just changed to your horses Move do we get any kind of bonus or initiative? When you're attacking people you don't get a bonus to initiative, but you get to roll advantage on people that are not okay Okay, but keep in mind all of these guys are mounted in their mounted with spears which have reached which means they get to hit you before you get to hit Them we'll see yes, I'm sure that will change Well while you're looking that up or as I all hit or Nella and harvests trying to get that's okay Yep, so so we turn focus to you to heading towards Gary who's fending off spear thrust and you see he's bloodied Which means it's less than half health he's got cuts all over his frames got arrows sticking out of his body and he looks beat down You get a main action and movement action before initiative what do you do? I'm we're coming in like the first layer is these mounted guys. Yep, and they made a circle I mean I guess they've made there's only four of them so they've made a square around Gary cool.
I think I want to just come up right behind one kind of I mean like they're gonna hear me come in Oh, yeah, oh yeah And then are using spheres so that's not like they could just turn and stab you so the back turn right now Yeah, so and I want with my my great axe just try to like laugh ahead like baseball swing. Yeah. Yeah. Oh, I love it Okay, great.
Yeah, just great acts. I'm a question What's your head doing off your body? Okay, so roll um So you don't get to roll with an advantage because they're mounted but you just make a tack roll for me or nails Nells Nella for Tato 13 13 plus your weapon mods Plus your strength plus your so your great acts and 18 so yeah, that beats his that definitely beats his AC so roll damage for me Yeah, one D12 plus 3 4 5 6 7 7 so you don't get quite the head lapping off strike that you wanted because I think maybe he Ducks out of the way, but you catch his back with the sharpened edge of your axe and you just rip Links of chainmail out and you send pieces of gore and blood and flesh flying out with your zooming strike past him He screams in pain. Harbeck.
Do what do you do with the momentum of the horse? I'm going to leap off the back for the minotaurs horns so I can touch him and do cure wounds and Then I'm going to saddle up in his horns. Hell yeah, I Wish the audience could see my face right now. That's just like the cool.
Oh, it's so cool Just like a scene in God of war so make a acrobatics roll for me. I back That's a not okay, so not good. Let's see if Gary can help you so you'll make an acrobatics roll He does not do that's okay. So you leap off the horse.
It's just moving too fast Yeah, I'm on to him, but you leap beside him. Yeah tumble and roll and I'm like screaming in my door scream I didn't want to do it. There you go cool. What a peek so what a You'll have to cut that yeah, that's okay, so You you leap off the horse and manage to get next to Gary you can I mean you can touch him and do your wounds Yeah, so is that just uh, yeah, so that'd be like your movement action and so your main action is cure wounds a bonus action I'm trying to find that.
It's a It is a main action. So yeah, so touch one creature target regains hit points equal to one d8 plus your wisdom modifier Right right right which is good. Yes, because your wisdom is very high. Yes, so just roll a d8 It's nice.
That's five is 11. Wow. Nice. Sweet.
I got it Yes, and it looks like me Orzak Because I'm gonna get both of you guys into battle and then I'm like kind of toss us back and forth. All right, so So just like reframe with the audience sees so we both horses split and we now zoom in on Orzak riding Fast towards the backs of the mage and the knight and again the mage is shooting these firebolts at the trees and at the ground and scaring the The gnomes out of the tents like their small little tents of burst into flames and they're running away from The mage and the knight and then the mage is laughing hysterically at what's happening. So here's what's gonna happen I don't feel as comfortable riding on horse and fighting that way But I feel like this is it would be a missed opportunity if I didn't do this. So I start I start Rage yeah, so I'm going into rage So let me take that off of my sheet She like the horses eyes head on and then orzak's eyes right above them in the fire and then what's just craziness happening And then so I kind of I'm coming up around the back end of this of this of the mage and I kind of circle and I'm gonna I'm just gonna that horse is gonna go full speed in here.
Yes. Yeah, it's cool. Yeah, and as that's happening We'll see what happens. I'm gonna attack but the main the what I'm primarily doing It's just doing a basically a mounted missile attack of horse into another So so so yeah, they're trotting slow because they're not like these gnomes can't move very fast They're sort of just like hurting these gnomes out of the tents and just trotting he's casting these firebolts from both hands laughing and the We see from a Perspective of you coming perpendicular to them and we are looking from the opposite side so we actually like watch you charging through the woods towards them and The knight is on the left the mages on the right So the mages closest to you So we see from the Knights perspective He picks his head up in turns and sees you coming through the woods And I mean you're like you're a swords distance away and he quickly grabs his horse and pulls the reins as hard as he can and Sends his horse reeling and pushes the mages horse out of the way so your horse comes full contact into the Knights horse Yes, and I mean it's just carnage like these your Mount was running as fast as it could for many turn before many turns So everyone is going to make an athletics role and based on how good not you guys sorry Ah everyone so the mange and the knight and Orzak are gonna make an athletics role to see if they can Basically what happens to them I thought it was pretty good probably I don't You're in a different way.
Okay. I thought about it, but I built him. Oh, oh surviving in a prison for that makes sense So the knight manages to He the horse reels and he's able to push off of the saddle and land with both feet down on the ground The mage however his horse reels and winnies and nays and he flies off like robes robes flying head over heels and lands Prawn on the ground. What did you roll?
11 so you you don't land prone, but you you land with you'll just take a penalty to initiative. Okay You're not you're not prone. You're just you stick the landing. You just stick the landing.
I just gave it a six Yep, so let me just make a quick note of that really quick I want to make sure I understand the one thing when you are rolling a skill you're not proficient You use your modifier from the ability it's from or only if you're proficient in it So like I don't have athletics as a skill, but it's a straight skill. Yes I use the modifier of my strength towards that. Yeah, right. Yes, because all the proficiency bonus does it just gives you a 15 Which gives you one d4.
Yeah, actually you know I could do that. I am gonna do that. Yeah stick this landing. Yeah, do it Yeah, well, I guess 16 16.
It's still like the night roll the 17 so you don't take any penalty to initiative you land Okay, awesome like in this really cool battle. Yeah, oh sweet So let's let's cut over to so we've let's roll an issue no, it's not really an issue for you Yeah, I've got everything mapped out. We'll roll it to initiative and we cut to you cut back over to or Nella and Harbeck in the minute I'm sorry, so I need you guys to roll initiative for me 15 10 One second. Let me make some notes.
I just got a negative one What's your AC armor class 17? Mm-hmm. That's pretty good That looks as a strength check. I'm in rage.
I get advantage on strength checks. Oh, yeah That's a lot. That's a lot of modifiers for America. There's a lot of things going on here.
Yeah, barbarians are chaining strength They definitely have that just wonderful. Wow. I think your help pool. I have 45 tip.
That's pretty big Yeah I'm not a tank because of the my ability to avoid damage and my tank because of my ability to absorb damage It's actually no, because when I'm raged I have I am resistant to all forms of damage because that's one I won't mention that over the major Or Nella what would you roll for initiative? Ten and so you rolled a ten and you don't have a bonus right no decks bonus. Okay, so just a flat ten Harbeck would you roll 15 great? All right, so we have I've just numbered guards one two three four so guard number three is top of the turn order He's going to make an attack on the minotaur he gets advantage because he's mounted and fighting an unmounted combatant he rolls 18 plus Plus three so 21 so it's a hit on the minotaur spear Wow and Takes seven damage It's really good that you healed him.
Yeah next. There's another Guard number one is next an initiative order rolling an advantage you rolls also in 18 So a 23 d6 for damage, but he only does three damage to Gary Next is harbeck your turn. Okay Are cantorist bonus actions? It depends on the cantorist.
Okay, so Some cantorist are and some are not usually they are main actions though because it's usually they're similar to an attack. Okay Well, I'm gonna look it up in the dnd beyond here to see what I can get done in this turn. No worries Shit things are getting hairy. Oh, Harry.
I need to get a hectic Harry hectic and poor me haverd. Oh haverdashery Really thought that's what you were gonna say. Oh Things are getting very haverdashery. So first thing I want to do I want to try and dismount these soldiers.
So I'm going to use my thaumaturgy Ten-trip to create a little light show for these horses So I'm gonna aim right for the eye level of these horses about where they're at and create a since they're surrounding the minotaur a kind of like a tourist shape like a donut shape of Light it'll be like a yellow green light and I want to try to basically scoop these horses I want it to like I want it to flash repeatedly in front of these horses get them route up all right, so Thaumaturgy, can you just read the spell not only for me? Yes, so they understand what yes, let me bring that up in the app here You manifest a minor wonder a sign of supernatural power within range you create one of the following natural effects within range Boyspoons up to three times as loud as normal You gotta read the rest of you cause flames to flicker bright and dimmer change color you cause harmless drummers in the ground You create an instantaneous sound that originates from a point of your choice you instantaneously cause an unlocked door window to fly open I'm sure you make light you alter the appearance of your eyes for one minute. I can flicker flames That's what it is So I want to use the booming voice then and try to spook these horses. Oh, yeah What do you say you don't have to yell it, but what what do you fuck off?
Okay? So they're gonna roll animal handling the guards are gonna try to roll animal handling to keep the horses from being Spooked and I'll go in order from one two three four so guard one rolls a 19 so he's successful guard two rolls a seven so he fails Guard three rolls a Wow a one so he critically fails And then guard four rolls of 16 so he passes So guard two the horse rears rears back and he slides off of the Pushes off the saddle Trying not to get flung to the ground and hurting himself, but guard three who went first the horse like rears back from the sound and actually like falls and Nice, he's not able to dismount in time and he takes he takes he takes six damage from the From the fall all right And then I want to check see if I can do a bonus action still you should be able to do yeah Because thaumaturgy cost one action so you can do a bonus action So the question is do you have anything that is a bonus action? I'm trying to pull up healing bird on here to see if that is one that is one bonus action Yeah, it is which healing word is like an a it's a smaller heel, but it covers an aoe so heals Creature of your choice that you can see within range great So I'm gonna heal the Minotaur again, and I'm gonna do it at second level. Oh nice.
Okay. Do that I think Yeah, so each level above adds another d4 so it's 2d4 plus your spellcasting ability, which would be wisdom Your wisdom modifier that's five so 2d4 plus five four four Wow full a low 8 plus 5 13 13 Thanks That was a really good role You gain inspiration for that right? Because you just like that the the god your god blessed you at that moment. Yes, they certainly did next up is Ornella your turn.
Okay I guess I don't really know where I am right now after because I'm I guess I'm in between the layer of Mounted soldiers. Yes, so it's hard so mounted combat We have to really imagine that you are continuously moving and running around your last action that you took was a charging move Trying to decapitate that guy so you're still writing at this point. Okay. Um, you just tell me where you want to go and what you want to do I want to try to get somebody off their horse.
Okay. Also, I guess yep So there's still two of them mounted so guard one who has already attacked is still mounted and guard four who has not attacked yet is Still mounted. I want to attack guard one good So yeah, so you write up on him and Why go ahead and roll and attack roll for me forgot about disciple of life. I've plus to be told me hills It was like just to the outcome or just to all of them seven That's cool plus Great acts Not a not a hit not a hit not a hit so yeah, you charge up on another one and what does this attack misses?
What does that look like just like a like a really cartoonish like a whiff? Like when you're off So guard four is going to attack you or Nella So he like turn as you're coming in past him and miss horse rides past He gets an angle on your back and is trying to he's going to try to skewer your horse I should have said and we can well, I won't have him do this We'll do it next time, but you can make attacks at the horses which have a lower armor class than the writers I should have said that that's my fault. So I won't have him attack your horse because I would be unfair He'll attack you though. All right, and he doesn't hit cool.
So next He just misses he just whiffs you're moving too too fast for him to hit you with the spear Falling over Inko people It's the Minotage turn so he is going to Gary All right So Gary's turn so he looks at the one that was mounted that was attacking or Nella and Run towards him ignoring all semblance of defending himself axe overhead and he's gonna try to overhand chop this guard in half This will be fun. You'll get to see what his crazy ass rolls are. Oh my god Sucks 3 so this overhand shot the horse Tucks out of the way and that acts overhead x swing misses seeing an opportunity The guard number two who is unmounted draws his longsword and two-handed tries to attack Gary Doesn't get to roll at advantage. He rolls a 19.
So that is a hit Longsword Two-handed is a d10 He rolls three damage on all gare bear Now it is top the turn order the guy that like fell off the horse and quickly failed is going to try to spear attack you Harbec 18 meets meets a beats so d6 plus one damage to damage cool. Oh, oh Guard number one who is mounted is going to attack Gary again advantage 19 plus 3 is 22. So that's a hit Gary takes Four damage And next is hard back your turn great Wait is it my turn is it still over here on the side of the battlefield? Yep, okay, and I should mention so while it's your guys's turn you can attack the horses or the riders horses have lower AC So but you won't do damage to the rider obviously he would just cause them to he could kill the horse and have them not be right It's gonna be a bonus feature on this episode I want to I want to hurt the horsies.
I like horsies I can Break out my Handaxe and chop at the waist of one of these nights as far as I can reach. Okay, so you're attacking the night okay, or the guard Right. Yeah, not the night the guards. Yep.
No worries. So roll d20 to hit and that is 18 that's a hit yes That's One be sorry which one were you attacking one of the mounted ones the yeah? Okay, so there's two of them There's one that goes at the top of the turn order and one that goes at the bottom and I'd like the top one okay Perfect balls that is three slashing damage. Okay.
Awesome. Next up. We have Orneborn or Nella Orneborn okay My turn I'm pissed. I just want to stop fighting.
Okay. I just want things to be easy for ones in my life You know it's never gonna happen. I don't know. I just rolled my dice.
No, it's okay. What are you doing though? I? Just want to slash somebody okay.
Are you gonna slash a guy that's on horseback or one of the guys on the ground? Okay There's a guy there's a guy that got crushed by his horse that is bloodied and there's a guy that's that tried attacking that slashed at Gary with his two-handed longsword that guy okay, I want to So you get to roll advantage to hit this turn so it's 2d 20 and take the higher 15 yeah, plus my great accent. Oh, so 20 would be 20 So it's plus so 15 plus 5 is 20 to hit which is a hit so roll damage which is for you a D 12 plus 3 Nice he is bloodied Yeah, your axe just crushes into his arm and passes through the weak chain mail and Screams in pain looks over at you with snarled mouth and furrowed brow. It is now Guard for his turn not Darfur guard for and he sees no that was guard to guard to guard for takes his longsword And comes after you or Nella He misses next up is the is Gary the minotaur He's gonna attack again on this on this dope that's on horseback.
Oh my god He's just so I think he's been so messed up that there's like blood in his eyes and at this point He's not even like attacking a specific person He's just flailing the axe around in frustration And then it is guard to turn who you've messed up or Nella and he's going to strike at you and he rolls a 16 Is that hit yeah, what's your ace? So we miss it so yeah, he his longsword just like clangs off of one of your steel shoulder pauldrons in effectively doing no damage Let's cut over to let's cut over to It's over to Orzak. Yeah, so roll. Let's roll initiative or zach.
Let's do this Any bonuses Oh What we looking at yeah, that was horrible roll they go first Wow, maybe Yeah, really well What did you roll or sock or what? Five you go second the mate this is the second one that the mages rolled so far and the total of two rolls that he's had He's really into just like scaring no Yes Okay, so it's the night the night goes first and he Lowers his shoulder and charges at you with a very ornate and fancy looking longsword. That's fine I don't like that. I don't know what nice things look like.
Yeah, you really don't He rolls a 20. Well, you got a 22 missus your hair looks great today Oh my gosh you take 13 damage I used all my spells so Okay I mean he rolled max damage so that'll happen now. It's your turn That damage is probably still prone. Yeah, he is.
Oh for sure. He don't get healed. Yeah, so Attacking a prone target is advantage. Yeah a three and a two That is a boat that is a regular old boner jam right there Do I have any inspiration or anything from escaping prison or anything never mind?
All right, I miss that's okay So what does your miss look like with this? I have my sword I'm raised up about right just a jam right through his chest and this night hits me very hard It knocks me and it kind of the swing goes like sticks the sword kind of close to him in the ground. Yep, nice Kazakh screams since screams at night Kazakh screams at night by the way is my favorite band. That sounds awesome.
Yeah Brother rekwan kill him. Oh my god For the great I just want to know how are we spelling that oh shit and Kazakh let's see How standing up that is his movement action. He's gonna use his other main action to disengage from you and move back 30 feet, so that's his turn. Yeah Top of the turn order again brother rekwan Goes to I really hate this guy because yeah 18 He only he does five damage Your turn how far away is that boner that ran away from my boner?
He's 30 feet away So he took his main action to disengage so that you did not get an opportunity attack and then he used his right So he's a full move away. I can make him full move and attack. Yes. Yeah, you are engaged with the night So he could get an opportunity attack on if I disengage I can attack correct because disengages like one action All right, let's see what I'm gonna do here.
I'm gonna go reckless screw it. I'm gonna attack the night. All right get him That's gonna be the also bad. That's gonna be a miss but that's 12.
I'm sure he has played also Yeah, yeah, that's that's a miss also And then a Kazakh is his turn he casts Mage armor There's so many boners. I'm the whole thing is the whole thing is not good. Yeah, it's like was one bad role Yeah, you I mean you would have really pooped in his Cheerios and I'm almost bloody and after two hits So a mage armor is no, I'm not I take half damage. Oh, yeah rage.
Yes He did what total to me he did 13 the first time and then he did five seconds 18 Wow, that makes a huge difference So he gets 13 plus dex mod So he casts a mage armor on himself and you can see his hands go out like this and blue Transparent plate mail goes all across his body and it looks like he's wearing a suit of floating mail on the outside of his body Hop over to the other crew real quick. So this is going much better than the fight on the other side Top of the door my loincloth guard three who is unmounted is going to take another attack at Ronella And none of these guys can hit that's a mess next one who is mounted is going to make a I'm just gonna make an attack at Ronella Even though he's like fending off the god and he misses too Even though he's like fending off the minotaur he takes the horse and tries to charge and run over at or Nella But your plate or your armor is too good. Harbak your turn. Um, I went to How is how's everyone doing health wise?
I haven't really keep track of everything. I mean do you call out and save to sure? Yeah, how do you feel yeah go check on or zach? Yeah?
Yeah? Yeah, I think I can fend up I can do I need to be here. I think yeah, he has need to finish that contingent so we can focus on the other people Get get it so the minotaur can do his thing right so I want to try and dismount one of the guards from their horse I want to um remember you can attack their horses too. Yeah, but I don't want to attack the horses As a I mean as a life domain cleric right is oh is that your life domain?
That's why all this healing is happening So and I can connect with life and I don't want to hurt the pretty horsies So really take that choice by the way, thanks. It's really fucking in the ass right now, but I'm going to um I want to make a grapple attempt. Okay, try and get a foot down nice. Okay, so grapple is athletics versus athletics I believe or you know what I want to do is reach for the straps securing the saddle to the horse underneath the horse and try to pull the saddle down Okay, so you have two options so you can try to pull the guy down which would probably be easier for you Okay, so undoing the saddle would be a slight of hands that you slight of hand which is a deck space role Which would probably be much more difficult harder than just literally your style and heavy you could literally yank people off of sure then I'll do Yeah, I'll do it go with my gut and do the first thing.
Okay, so make a athletics role for me cool Fuck oh, I'm gonna use inspiration. Okay, so you get to roll it advantage Nice I crit and it's like 25 so you get I'll give you a narrative control So you get to do what you want, but you also get to describe and gruesome in this detail what you do So I'm still holding my hand axe and I'm I'm trying to dismount the guy I just hit last turn So like I I reach for um a bit of uh his um leg that I can grab and with like uh one big like tug of war yank I use all my weight and shift to the ground and I just I like I leap up and then pull down So he comes free from the horse um and then like in the same motion that I'm holding him with my left hand I'm going to take the hand axe and like just go right for his face to make the attack again Yeah, yeah, I'll give you that and so that creates nets you a free attack. Okay great So yeah, and one same motion like I'm pulling him down and with my other hand coming up with the axe and it's uh I try and pull him far enough away from the horse, but I don't hurt the horse and I'm uh Yeah, the the hand axe gets buried in the stutes helmet in his face And you like can't see his face because like the bit of that we would see as obscured by backs now Oh hell yeah, that's just like a cleave sweet. Uh, so guard one is toasty Sweet toasty toasty Uh next up in the turn order is ornela and Gary says good good.
Yeah, tarmac. No excellent. I love you Gary Cool horns I'm going to keep I'm gonna go for guard number two. I think it's bloodied.
Yes guard number two and guard number three You're bloodied and they're both unmounted How close together are they I mean they're within you know, there's No mechanical difference between attacking one over the other let's say Um one swing one baseball. Yeah, so they're not close enough to do something like that. Okay, um and they're on horseback So they're sort of moving around. Oh, I'm sorry.
You're right. They're on their on foot. Um, how about this? I will let you do that.
I'll give you like a it will Provoke an opportunity attack from both of them so they'll both get to make an attack on you But you will get to make an attack on both of them at the same time. Okay, literally it is of you running through this swirly Melee with your ax held up high just trying to lock off some domes. Yeah, all right, I'm out for dumb tonight Yeah, prowling for dome. Yeah, yeah, hungry for it.
Let's go. Oh boy. Okay. Uh, go ahead and make an attack roll for me ornela Plus, oh, it's an eight Roll to three plus a five.
Oh man. That's too bad. That's eight. Um, can you you can spend your Inspiration now if you want?
Can I use my second wind? Yeah, sure. I'm do it. Yeah, I'm gonna do that Use a bonus action regale HP equal to oh no you you want or action search action search is what you want Yeah, okay, you take one additional action on top of your regular action.
You're basically putting every ounce of strength Action search something you can use every round. No once per short. Yeah, so yeah roll roll again Oh in your mounted so you get to make you roll at advantage So roll that before you use your action search roll another d20 to see if you hit Oh, yeah, 17. Oh hell.
Yeah. Yeah. Yeah. Yeah.
Yeah. So I hit oh yeah, and just domes clean up just like a Make a just because I want to see how much damage you do roll roll damage which is a d12 plus three Am I dumb? No Why? I keep on my d12 days It looks like a d20 but it has less sides Oh, I'm in the eyes right from my face.
I got too many 6 or 9. I don't know where the dot is six the dot is on the box. It's plus your Strength bonus. So nine I think because your bonuses.
Yeah. Yeah, nice So that is enough to kill both of them. They're bloodied and that's way over half their health Um, so really quick before we get to how how this looks like I'm gonna roll their opportunity attacks. Okay.
Oh my god They both miss they're so bad Uh, great. So yeah, they they turn just like with long swords raised in effectively as this axe blade comes towards their heads What does this look like? The shot of the paint can coming And their heads with the paint cans are you hitting them with the flat side of the axe or the sharp side sharp side? Okay, just like But like um at this point I'm like pretty satisfied myself so I'm gonna be a little show bo-dy And I'm on a horse, right?
Yep, and I'm so I'm gonna like swing my legs over like fancy So like side saddle and like I'm flipping this great axe around and just like hand on hip like Yes, should I Barf Uh, you see a enormous smile, uh, curl around Gary's face And That's when I was turned so guard for who was still mounted sees all of this happening Takes his horse turns and starts galloping out of the woods Uh oh, fuck yeah, if he leaves I yell to the group if he leaves, she'll tell that the others we're alive. We're out Oh So yeah, he's just galloping through the woods heading south away from this fight Do I either of those have a chance to get him? Uh, no, okay next up in the turn order will be the minotaur so Gary can make a charge towards him. Yeah Is Gary totally free now?
Is everyone else dead? Yeah, everyone else is dead. Okay Um But Gary is not fast enough. He's big, but he's not fast and this guy's on horseback moves 60 feet per move action So, uh, Gary tries to chase after him, but he's just gaining too much distance and zooms out of you It is now the top of the turn order so hardback in or Nella.
What do you do I want to ask the question? Uh, but after Hardback following the fight watching the fight does he know could he know what sort of condition the man is in? Who's escaping? Sure.
Um, he is untouched balls. Um, I don't think I can You can't cast something to like distract him or knock him out. He's also so he took a full move both rounds So 60 feet movement and then 60 feet on his main action So he's 120 feet away from him. So he's pretty far I have something that can hit at that range But really guiding bolt.
Oh, yeah, yeah, and I might be able to get him I might be able to get him Okay So guiding bolt a flash of light streaks toward a creature of your choice within range make a range spell attack against the target on a hit Target takes 46 reading damage and the next attack roll me against this target before the end of your next turn has a Vanaged thanks to a mystical dim light glittering on the target until then so literally he is at the max Yeah, the range is 120 feet. So you have to hit him so so so hardback like centers himself with both feet and like feet shoulder With the part and centers himself with the ground and he just senses the terrain and the hills and he sees the horse at the distance And he sees its full gap and he just um close his eyes and holds his holy symbol and he looks at And cast a guiding bolt and so from the holy symbol you see this light shoot cross going way faster than the horse And it's just a light streak of yellow and green. So you make a range spell attack. So it's d20 plus whatever your spell attack is I think it's sorry.
Um I'm nervous. I'm nervous. My leg is shaken We'll do this at the break, but your spell attack for a cleric should be right. Yeah, it's your spell it Yeah, it should be your wisdom plus proficiency wisdom bonus plus proficiency.
So My proficiency went up. So I guess it's plus six now So it's attack bonus plus six. Yep. So you roll a d20 plus six.
You need to be to say C. I crit jesus Man hardback So so the light goes out and and you just see galloping galloping galloping and then the guy just Forward the horse like falls the other way and he takes 46 radiant damage I mean, it's pretty hefty. You would have to roll. Yeah, so I'll just I'll just tell you if he has uh 11 hit points.
Yeah, so Is that a three and up? Yeah, you'll you'll you'll yeah, you'll roll 46 and as long as you're wisdom is too you'll have that to No, no, it's just spells. The spells are just flat whatever the spell you'll have to roll 46 damage hardback All right, see if you kill him. Here we go six Two eight Nine oh no Six Yeah, and it's radiant damage.
So like you see the light and then it just like a light explosion and yeah His so we see him like galloping out of frame This light zooms across the forest and pierces through him and explodes in his body just sort of like Slicing half and he slumps off the horse. Yeah, and we see the horse riderless just like continuing galloping into the woods And I just I'm really happy that I didn't hit the horse 20 was Clutch clutch shit. All right. Well, that's what I did.
So we'll do two turns of This hot mess over here and then that will catch up timeline wise to where you guys are beefs Yep, so it's the top of the turn order, which is the night's turn. Yep. So the night Brother Rayquan. Yes brother There's the mage who is karaig.
Oh, karaig the cruel and brother The coffee No All right. Well, yeah So he so his knarled cool and his so his weapon that he's swinging with is very ornate and fancy a weapon that you might have recognized back in the day as like similar to an officer's weapon Oh, I'm like this is someone care someone carrying this fine equality of a weapon is someone important within a military hierarchy You don't know if he's military now, right? But he whiffs and misses so what's kind of neat here is finally have gathered I mean this is all kind of happening rather quickly And the wits have finally gathered amongst me and he swings this beautifully ornate sword down towards me and it's met by this really primitive Bone weapon. It's just like kind of those two things meeting and I kind of look at him And I'm basically naked.
Yeah, and he's full plate and I just smile. Yeah, and I swing And yes, there we go. How about that's the business that is the business. That's a 25.
Oh, that's a super hit super hit Super business hit Now we get to see what I can do Don't tell the internet I have to lean 13 13. Oh my god. All right. All right.
Yeah, that is a helpable hit but he's he's not bloody Now it is Kazakh's turn. Kazakh the cruel casts a spell Prepared spells that was my last slot Arguably worth it. Yeah, yeah, I think it was it kind of was because met All right Yeah, yeah, yeah like a bottle rocket going see it hit and then like a minute like maybe two seconds later here. Yeah, it's a far away Yeah, a little horse when you All right, I need some D4s So he casts magic missile.
No, it's okay. I got enough. Thanks. No Each dart hits a creature of your choice you can see within range a dart deals 1d4 plus 1 for damage to its target Hmm force damage.
Yep. Usually magic Unless you have specific resistances is yours all damage all damage. Okay. Okay.
Oh, oh Well, this is second damage now. I am an HP. No, that's I just making sure I Dragons or anybody that wants to sponsor Let's let's let's like keep things close in Samsung. They only occasionally explode They also can keep things closed.
Uh, you take seven 70 what seven damage oh, it's like Top of the turn order again the the night turns to the mages says get out of here right away get out of here and Kazakh just laughs and says no they will die by my hands now And brother reikwan turns and looks at you with a with the look of Someone who's doing their job like I'm I don't I don't know that I want to do this But I have to do this so he's going to attack you And he's gonna miss cool. Um, let me just see if this knight has any special abilities. I don't think he does but And Uh, but he's going to multi attack and with his I'll take a second strike at you rolls a 19 And you take 10 damage half half I'll tell you what the damage is you can have it on the math. Yep.
Yep, and then your turn slashy slashy Well, he and I are in pitched battle at this time. Yep ready to keep just wailing away at this guy wailing away That's going to be uh 20 Uh, yep, that's a hit Do a math next up here. Uh, that's a 14 14. Okay.
He's now bloodied This is the mage the night's bloodie. Good night and not so shining armor now. Yep. I'll use him and burnt black plate and Okay, I guess he will cast Yeah, he's gonna cast magic missile again Uh, that's pretty good.
So 4 8 13 you got two threes there. Yep, but it's plus one so Each dart is d4 plus one. Oh, so rolled a three. So that's four another three uh totals up to eight another Well a four totals up to eight plus five 13 and then a one totals to 15 so 15 damage that one or yep, right in the Right in the kiss out.
I am bloodied. Okay, and at this point. So now the timelines have met Uh, so I'm going to combine uh initiatives. Uh, so harbeck is at 15 Ornella is at 10 And Gary is at two Gary Uh, so top of the turn over harbeck.
Oh, no you and the knight have tied so Uh, I'll just play your skill first. You go first I just have it might have like we both start talking at the same time saying the same thing like that improv mirroring exercise. Yeah Um, I want to um go after the mage Um and cast sacred flame. She's a deck save.
Okay, I fail plus 12 Oh my god. Okay Uh, okay. Yeah, so what is it? So he just basically calls him into burst in the way So for the first part of my turn I'm just still looking out into the field at the horse and just watching the horse at a distance like, you know Like just leave its rider behind and go be free And I'm just I'm happy for that moment and then I whip around in sacred flame And you just see the like heat wave from my my hand travel across toward the mage and like explode around his head Nice next up would be the knight so the knight uh sees Sees that your fight is over with any screams to the cast Get out of here.
We can't take all of them in cast extremes nonsense nonsense be patient brother rake one be patient and uh, Brother rake one attacks you again. Um, uh, plus 5 19 D10 damage 10 10 more damage. Uh, now it is or Nellis I better do something So I have this thing called fighting style defenses plus one to AC I mean anything right now. It just means you have a passive on a steer AC.
So your armor class is always better Oh, okay, sweet. Uh, I'm gonna attack whoever just attacked, um, or zog the night the night Yeah, and you're on horseback. So you get advantage on attack rolls. So you just like thundering on horse Backs.
Yeah, yeah, and I'm gonna try to yeah, just like honestly just like knocking over At the light at the least you know what I mean? I just want to stop him from hurting you anymore You are in pain. Okay. So like flat side of yeah, just like like a shovel All right roll roll your hit That's a six plus and you have rolled like dog 11 11.
Yeah, great. Sorry, ornborn I say it because you don't like it Grown on me. Uh, uh, do you want to use so you still have action search? If you want to use that you don't have to I'm just saying that reminding you that that's an option.
Otherwise it is Cassics turn no, it's orsock's turn. No, orsock Ready rock. Yeah, ready rock as usual 21 yeah, it's a hit Any kind of bonuses for being bloodied or low HP. No, it's not that's not the way this kind of barbarian plays okay.
Um, all my stuff is just absorbing Okay There we go. Yeah, that's the stuff 15 Nice. Uh, how do you kill him? Yeah Okay, so he and I have been it's like real like It's pretty impressive stuff.
This guy is way more artful And he's you know, he'll block a shot that come up and cut me underneath Then there's like just sometimes I'm just battering down the weapon. Yeah, but this time he's gotten more smaller hits on you But your hits on him have just been just like cleavers this time He he got me on the last one actually was bringing his weapon up to parry But I caught it through where it came down and it didn't break his sword It came down and sheered off one of the half off the hill and went down along his fingers Just right into here and it's like half it's into his lungs in his chest. Yeah, and it's just Like vial Thank you Pass It's weird when you would reviate the word but then still pluralize it. Yeah All right now The mage turns and looks at you and smiles and looks over at harbeck and takes both of his hands And you see he conjures up a small ball of flame and it just all of a sudden it just balloons Into about the size of his torso and he whirls his hands around it and pushes it and casts fireball at you and gary Oh, oh, I disbelieve Is the mage on a horse?
No, no, he is on foot back. Do I really say Yes, you make a dex save hardback awesome and great and here but before you do that Okay, before you do that, uh, this all happens in slow motion gary looks at you and like buries his shoulder and pushes you So you get advantage on your dex save. Oh, okay. All right, and he's not going to make a dex save Oh, man.
He sacrificed himself. I hope I get out of the way Five so ten, okay, so so you don't yeah, thanks anyway, buddy. Yep. So you take Wait, you could roll poorly too.
Wait What's about to happen? I'm about to explode Uh 11 12 Okay, so for the listeners I roll at five plus a six I rolled 6d6 Damage for the fireball. They didn't save dex save so they take all of this damage Do we each take the total or does yes each take the total? So we don't want it five plus six is 11 plus one is 12 plus three is 15 plus seven is 19 That's great.
Is it 19 you said? Yep, that's fine. I have to help Um, I guess I'm bloodied or I'm more like stingy. Yeah, you're on deaths.
I'm black and chicken. That's what's coming out. It's like burning. Yeah, I've got lava coming out and uh, he uh It's just like he casts this explosion and bright flash of orange light causes All of the trees shadows like these long black shadows from this enormously bright explosion.
It's like a sun at the center of this forest the uh after the explosion disappears you see Uh Harbeck is lying on the ground just to sing just smoke coming off of his armor But you see harbeck slowly push himself up and uh you see where Gary was standing and like like his half of his torso is just like missing And he's just like lying in a smoking clump on the ground with just gore and rib cage hanging out his axe buried in the dirt And the mage smiles and turns and looks over at the gnomes that have gathered over by a uh, over by a tree And that's where we'll take our second break everybody. So, uh, thanks for calling you bastard. I know, I know Thanks for hanging in with us that part went a little longer, but we'll be right back with part three of episode six don't go anywhere