Episode 63: Retro Review: What Makes a Game a Classic? episode artwork

EPISODE · Jan 27, 2017 · 1H 1M

Episode 63: Retro Review: What Makes a Game a Classic?

from The Debug Log · host thedebuglog.com

They’re back! In this week’s episode, we welcome back our friends of the podcast, Will Dal Porto and Greg Anderson to talk about what makes a game a classic! We lay out some criteria on how we gauge a game (or franchise) to claim ‘classic status.’ In addition to laying out our Classic Criteria, we also review some retro — and not so retro — games of yesteryear. In the review, we highlight how these games have either maintained or failed to maintain classic status. We also take a stab at predicting whether the games of today will be able to achieve the same level of ‘classic’ as done by past titles like Super Mario Bros and Duck Hunt. So, if you love talking about the beloved games of the past, then we think you will thoroughly enjoy the show. Thanks for joining us this week and we hope you enjoy the show! Feel free to send any emails with questions you may have about classic games to: [email protected]

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Episode 63: Retro Review: What Makes a Game a Classic?

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