Episode 68 - Very Pumped, Pumped Me Hard - Celeste episode artwork

EPISODE · Aug 25, 2018 · 1H 27M

Episode 68 - Very Pumped, Pumped Me Hard - Celeste

from Describing The Skybox · host Chad Rothermund

If my "podcast" almost did you in, the mountain might be a bit too much for you, Welcome back to the NOCLIP Podcast! Today, we're going to be talking about indie platformer Celeste. Celeste falls under the category of precision platformers, with an ever escalating difficulty curve that continues to get harder even after the game proper ends. This difficulty is then set against the personal challenges the main character is tasked with overcoming in the narrative, making for a beautiful melding of theme and mechanics that makes the entire experience an extremely satisfying one to complete. We discuss challenge versus iteration time, narrative rationing and pacing, and we roast those pink clouds so good, man. They don't even know what hit them. Thank you for joining us for this episode, and join us next time as we explore No Man's Sky with a million procedurally generated words.

Episode metadata supplied by the publisher feed · Published Aug 25, 2018

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Episode 68 - Very Pumped, Pumped Me Hard - Celeste

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