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Episode 73 – Opacity and Transparency episode artwork

Jan 18, 2016 52 min

Episode 73 – Opacity and Transparency

from RPG Design Panelcast Hosted by Jason Pitre

Opacity, Transparency, and Player Incentives in Your Strategy Board Game Recorded at Metatopia 2014 Presented by Gil Hova Do people understand what’s going on in your game? Not just the rules, but can they tell who’s winning? If they should watch out for a dangerous player? If they know exactly how their move will impact their next few turns? Join designer Gil Hova as he discusses transparency and opacity in strategy board games. We will discuss what makes a game mechanism transparent or opaque, how they work (or fail) in existing games, and how to use them to incentivize players to make interesting plays. You can subscribe to us here! RSS Feed iTunes Episode 73: Opacity Transparency [ 52:29 ] Play Now | Play in Popup | Download (264)

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Episode 73 – Opacity and Transparency

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