Episode 79: What We Learned from Metroid Prime‘s Lead Designer (Kiwi Talkz Interviews Mike Wikan) episode artwork

EPISODE · Sep 15, 2021 · 1H 4M

Episode 79: What We Learned from Metroid Prime‘s Lead Designer (Kiwi Talkz Interviews Mike Wikan)

from Omega Metroid Podcast · host omegametroid

This week, we're discussing a bunch of talking points that former lead designer of Retro Studios Mike Wikan shared with Kiwi Talkz. We can't recommend listening to the full interview enough (check it out here!), but we're here to give our thoughts on a couple topics they discussed, including the secret language of the Luminoth, the difficulty of the Boost Ball Guardian, the engine used to power Metroid Prime, the development and addition of multiplayer in Echoes, the inspiration behind the Ridley fight at the beginning of Corruption, and how realistic it would be to see Trilogy on the Switch. All this, plus some talk about SSBU's Spirits, Nintendo adding Bluetooth to the Switch, and pondering if story sells video games. Come hang out with us, and make sure to sub to Kiwi Talkz on Youtube!     Visit OmegaMetroid.com!   Subscribe! Support us on Patreon! Omega Metroid Patreon Buy Omega Metroid Merch! Check out our Etsy merch shop! Download the Omega Metroid Theme Song! Get the Single for Free on Bandcamp! Follow us on Twitter! @OmegaMetroidPod x @Spiteri316 x @dakcity_ x @DoominalCross Chat with us in Discord! Omega Metroid Discord Advertise on the Omega Metroid Podcast!

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Episode 79: What We Learned from Metroid Prime‘s Lead Designer (Kiwi Talkz Interviews Mike Wikan)

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