Skip to content
Episode XLV: Mega Man VI episode artwork

Oct 2, 2018 23 min

Episode XLV: Mega Man VI

from Giraffe Feels: A Retro Video Game Podcast

It took a few tries to get this episode recorded, but here we are! There may be a few minor audio glitches because Audacity was very uncooperative while I was editing and recording. Mega Man VI is a solid improvement over the last few games in this series, but still not near the absolute heights of it. Join me, won't you, to discuss the game and my concerns about robotkind in the Mega Man universe. At the end of this episode, there is some discussion of our Extra Life campaign and some of the new, upcoming, Patreon goals I am going to introduce soon. The background music for this episode's mailbag is from Lunar: The Silver Star. The break music is from Final Fantasy IV. I am streaming Monday, Wednesday, and sometimes other days on Twitch. Monday night is RPG Night. Currently we are streaming Suikoden II. Wednesday is a retro game of my choice. This week we will be streaming Castlevania Chronicles. Friday I sometimes stream newer games in the afternoon. Currently we are streaming Octopath Traveler. Consider donating to our Extra Life charity drive. We are raising money for Children's Hospital of Philadelphia. We are also on iTunes, Google Play, and Stitcher. You can also download episodes from the Internet Archive. Please consider becoming a Patron of the podcast. We recently updated our rewards page.

Episode details come from the podcast's RSS feed.

Embed this episode

Ready to play

Episode XLV: Mega Man VI

0:00 23:36

No transcript yet.

Requests help us decide what to transcribe next.

Frequently asked questions

How long is this episode of Giraffe Feels: A Retro Video Game Podcast?

This episode is 23 minutes long.

When was this Giraffe Feels: A Retro Video Game Podcast episode published?

This episode was published on October 2, 2018.

Can I download this Giraffe Feels: A Retro Video Game Podcast episode?

Yes. Use the download control on the episode player to save the publisher-provided media file.