Escape rooms, social purpose publishing and powerhouse hot air episode artwork

EPISODE · May 20, 2016 · 53 MIN

Escape rooms, social purpose publishing and powerhouse hot air

from Business Live: for curious entrepreneurs and social entrepreneurs · host Jamie Veitch

Hannah Duraid founded The Great Escape Game, Sheffield's first and largest live escape room experience which has now been played by over 18,000 people.In the Great Escape people work together to escape one of four themed locked room scenarios in 45 minutes. Hannah talked through the lessons she has learned in launching and growing the business – and some of the support that's been most helpful to her.Liam, Parveen, Sabrine and Rina's social enterprise UpScribe uses video, sound, writing and publishing to support the personal growth, health and employability of vulnerable adults and young people. The team discussed their forthcoming book, We Jump, Never Asking Why, a collection of prose, fiction and memoir written by refugees and asylum seekers based in South Yorkshire. The Northern Powerhouse "seems to be a lot of hot air" and Government is taking a "divide and conquer approach to northern cities," according Neville Martin of the Federation of Small Businesses (FSB). He discussed measures announced in this week's Queen's Speech and FSB's view on how these could impact on businesses including transport, infrastructure, legislation and the Northern Powerhouse: "It seems to be a lot of hot air without very much happening at this moment in time...the Government is taking more of a divide and conquer approach to northern cities rather than getting them to unite and to create something that would be really advantageous for the UK economy."Timings:0 - 6:04 introductions and updates.6:04 - 29:04 Neville Martin, the FSB.29:04 - 37:26 Hannah Duraid, The Great Escape.37:26 - 53:20 UpScribe: Liam, Parveen, Sabrine and Rina.

Episode metadata supplied by the publisher feed · Published May 20, 2016

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Hannah Duraid founded The Great Escape Game, Sheffield's first and largest live escape room experience which has now been played by over 18,000 people. In the Great Escape people work together to escape one of four themed locked room scenarios in 45 minutes. Hannah talked through the lessons she has learned in launching and growing the business – and some of the support that's been most helpful to her. Liam, Parveen, Sabrine and Rina's social enterprise UpScribe uses video, sound, writing an...

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Escape rooms, social purpose publishing and powerhouse hot air

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