Evaluating Transistor
from Everybody's Talking At Once Hosted by Drew Messinger-Michaels
Transistor is Supergiant Games' follow-up to Bastion—not a sequel, and definitely not a rehash, but just as definitely an iteration, a more refined approach to the same set of themes and gameplay ideas. This time, the the skill system is a dizzyingly intricate mutation of Materia, rather than a more standard weapon combination system. This time, the beautiful ruined environment is a cohesive cyberpunk maybe-machine world, rather than a catch-all ersatz frontier setting. This time, Logan Cunningham is talking to —well, spoilers follow. ——— • Lucio refers several times to me interviewing Alx Preston of Heart Machine, and also to my conversation with Richard Terrell of Critical Gaming. • I refer several times to Experience Points' excellent Transistor debrief. • For more on Apple-as-the-death-of-technoegalitarianism, look into the ignominious death of HyperCard. • I didn't know a damn thing about HyperCard until I read Anna Anthropy's superb book on ZZT and the half-forgotten history of homemade videogames. ——— "All The People Say" by Carpe Demon. "Impossible" from the Transistor Original Soundtrack by Darren Korb.
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