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EPISODE · Nov 26, 2025 · 49 MIN

Evolution in Rogue-Like Game Design

from Indie Game Guildhall · host Indie Game Academy

Loren Weng is one of the sharpest minds in modern rogue-like design, known for redefining how systems, mechanics, and progression shape a player’s experience. From leading the spellcasting and combat systems in Harry Potter: Wizards Unite to pushing new boundaries in game design, Loren brings a master-level perspective on what it takes to evolve an entire genre. This episode is a deep dive into how the best designers think, innovate, and stay ahead of the curve. Learn more about us Join the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.

Episode metadata supplied by the publisher feed · Published Nov 26, 2025

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Evolution in Rogue-Like Game Design

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This episode is 49 minutes long.

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This episode was published on November 26, 2025.

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