EXP Podcast #219: Violence, Art, and Representative Games episode artwork

EPISODE · Apr 10, 2013 · 35 MIN

EXP Podcast #219: Violence, Art, and Representative Games

from The Experience Points Podcast

This podcast started with a single question I posed to Jorge: "If someone who has never played games came to you and asked you to show them what video games are all about, what would you show them?" It's a big question, one that may well be impossible to fully tackle, but it's something that has come up in the wake of BioShock Infinite and the discussion surrounding its violent imagery. Does the game undercut the impact of some of its themes with unnecessarily explicit or abundant scenes of violence? Is it a problem that one of the premiere examples of artistic and narrative achievement in the medium falls back on the familiar run-and-gun scenario? A growing number of folks are saying "yes" to these questions. This week, we talk about what types of games encapsulate the medium, and how we introduce them to the uninitiated.- Subscribe to the EXP Podcast via iTunes- Find the show on Stitcher- Here's the show's stand-alone feed- Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.- Subscribe to this podcast and EXP's written content with the RSS link on the right.Show notes:- Runtime: 35 min 19 sec- "BioShock Infinite Is Insanely, Ridiculously Violent. It's A Real Shame," by Kirk Hamilton, via - "Opinion: Violence limits BioShock Infinite's audience — my wife included," by Chris Plante, via Polygon- Music by: Brad Sucks

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EXP Podcast #219: Violence, Art, and Representative Games

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