EXP Podcast #8: Patent Pending episode artwork

EPISODE · Jan 14, 2009 · 26 MIN

EXP Podcast #8: Patent Pending

from The Experience Points Podcast

This week, an intrepid Internet explorer happened upon some mysterious patents filed by Nintendo.  The documents lay out a new system for delivering hints in a game, as well as a mode of play in which the player watches the game unfold on its own until they choose to join in.  This raises numerous issues in regards to game difficulty, the accessibility of modern video games, and defining exactly it even means to "play a game."  As always, check out the show notes for links to the stories and references, and feel free to offer your speculations on how (or if) this patent will be utilized.Some discussion starters:- Do you think this system would create new gamers, or simply irritate current gamers?- How much challenge do you like in a game?  Does it depend on what kind of game it is, or is there a specific way of implementing challenge that is particularly appealing?- How much interaction do we need with a game in order for it to still qualify as a "game?"To listen to the podcast:- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.- Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.- Subscribe to this podcast and EXP's written content with the RSS link on the right.Show Notes:- Run time: 26 mins 13 sec- The Kotaku article describing Nintendo's patent - Some developers comment on the news - Corvus Elrod's excellent exploration of the definition of a "game" - Music provided by Brad Sucks

Episode metadata supplied by the publisher feed · Published Jan 14, 2009

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EXP Podcast #8: Patent Pending

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