Expanding Processing’s Future With a Rust Rendering Engine (lgm2026) episode artwork

EPISODE · Apr 24, 2026 · 24 MIN

Expanding Processing’s Future With a Rust Rendering Engine (lgm2026)

from Chaos Computer Club - recent events feed (low quality) · host Moon Davé

Processing is one of the most influential approaches to creative coding and computer science education. Since its first release in 2001, it has popularized methodologies centered on visual feedback, iterative experimentation, and immediate creative expression—making programming accessible to students, artists, and designers who might not see themselves as “coders.” After 25 years the technological landscape has expectedly completely shifted. We live in a world of graphics APIs designed around modern GPU hardware design and new use cases like GPGPU. LLVM has enabled many programming languages to run on many architectures, and WASM means your compiled code can run in the browser. Come to this technical talk to learn about how we are solving many longstanding technical challenges with an elegant architectural decision. Find out how our desire to bring modern rendering into Processing meaningfully expanded the potentialities of our project by tapping into the rich Rust ecosystem, and the Bevy game engine. Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event: https://pretalx.c3voc.de/lgm-2026/talk/GVYNF9/

Processing is one of the most influential approaches to creative coding and computer science education. Since its first release in 2001, it has popularized methodologies centered on visual feedback, iterative experimentation, and immediate creative expression—making programming accessible to students, artists, and designers who might not see themselves as “coders.” After 25 years the technological landscape has expectedly completely shifted. We live in a world of graphics APIs designed around modern GPU hardware design and new use cases like GPGPU. LLVM has enabled many programming languages to run on many architectures, and WASM means your compiled code can run in the browser. Come to this technical talk to learn about how we are solving many longstanding technical challenges with an elegant architectural decision. Find out how our desire to bring modern rendering into Processing meaningfully expanded the potentialities of our project by tapping into the rich Rust ecosystem, and the Bevy game engine. Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event: https://pretalx.c3voc.de/lgm-2026/talk/GVYNF9/

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Expanding Processing’s Future With a Rust Rendering Engine (lgm2026)

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This episode was published on April 24, 2026.

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Processing is one of the most influential approaches to creative coding and computer science education. Since its first release in 2001, it has popularized methodologies centered on visual feedback, iterative experimentation, and immediate creative...

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