Skip to content
Experience episode artwork

EPISODE · Nov 6, 2020 · 1H 11M

Experience

from Thinking Critically: A D&D Discussion · host Danilo Vujevic

In this first of a two-parter, Ian Langton and I discuss how the "experience" of Dungeons & Dragons has shifted, not only since earlier editions, but also as the players mature. Ways to get "good" experience, and how differing levels of play experience can dramatically impact the moment-to-moment gameplay. 03:04 - What makes a fun experience 06:44 - How the DM experience has changed 15:25 - Difficulties of DM'ing 25:33 - How DM experience shapes player experience 33:45 - Good ways to get more experience 52:54 - The DM "experience" 59:55 - Anecdotal evidence Intro Music: 'Local Forecast' by Kevin MacLeod Intermission Music: 'Chill' by Kevin MacLeod Outro Music: 'Local Forecast - Elevator' by Kevin MacLeod Reference to 'The Elfish Gene: Dungeons, Dragons and Growing Up Strange' by Mark Barrowcliffe

Episode metadata supplied by the publisher feed · Published Nov 6, 2020

Embed this episode

Ready to play

Experience

0:00 1:11:18

No transcript for this episode yet

We transcribe on demand. Request one and we'll notify you when it's ready — usually under 10 minutes.

No similar episodes found.

No similar podcasts found.

Frequently Asked Questions

How long is this episode of Thinking Critically: A D&D Discussion?

This episode is 1 hour and 11 minutes long.

When was this Thinking Critically: A D&D Discussion episode published?

This episode was published on November 6, 2020.

Can I download this Thinking Critically: A D&D Discussion episode?

Yes. Use the download control on the episode player to save the publisher-provided media file.
URL copied to clipboard!