EPISODE · Nov 6, 2020 · 1H 11M
Experience
from Thinking Critically: A D&D Discussion · host Danilo Vujevic
In this first of a two-parter, Ian Langton and I discuss how the "experience" of Dungeons & Dragons has shifted, not only since earlier editions, but also as the players mature. Ways to get "good" experience, and how differing levels of play experience can dramatically impact the moment-to-moment gameplay. 03:04 - What makes a fun experience 06:44 - How the DM experience has changed 15:25 - Difficulties of DM'ing 25:33 - How DM experience shapes player experience 33:45 - Good ways to get more experience 52:54 - The DM "experience" 59:55 - Anecdotal evidence Intro Music: 'Local Forecast' by Kevin MacLeod Intermission Music: 'Chill' by Kevin MacLeod Outro Music: 'Local Forecast - Elevator' by Kevin MacLeod Reference to 'The Elfish Gene: Dungeons, Dragons and Growing Up Strange' by Mark Barrowcliffe
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Experience
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