Fallout and video game story telling with Chris Avellone - Kouryer podcast #302 episode artwork

EPISODE · Jul 22, 2026 · 1H 29M

Fallout and video game story telling with Chris Avellone - Kouryer podcast #302

from Kouryer podcast · host Ramtin deghat

▶️Episode 302 ➗Guest : Chris Avellone is a video game designer and writer.✳️For full version of the podcast you can visit any podcast platform and search "kouryer podcast".==============================Contact:https://www.linkedin.com/in/chrisavellone/https://www.instagram.com/chris.avellone/==============================Other interviews of Chris Avellone:Interview w/Chris Avellone, Jason Fader, and other Fallout: New Vegas devshttps://youtu.be/FHt1e2WRkg8Campfire Stories 2024 - Chris Avellonehttps://youtu.be/YjVPgLKO0xAHow to write a video game? Interview with Chris Avellonehttps://youtu.be/xIHXuMKPHxQProject Renaissance dying light 2 https://youtu.be/QAVGRApwyyk?t=676==============================Questions:00:02:00 - Fallout tv show00:06:50 - Chris Avellone fallout 1 npc how did it happen-Favorite fallout 2 quest-favourite vault? and why? -Fallout new vegas anecdotes and stories-Theme of letting go in dead money-If you could remake Fallout: New Vegas today with no limitations, what would you change?-A lot of your work questions identity what do you personally believe defines a person? -What question are you still trying to answer through your writing?-Dice roll or set in stone skill checks-Have you ever written a choice where you didn’t know what the ‘right’ answer was?-dying light 2 Project-are there any games that impressed you with its writing and narrative?-Avellone has also been brought on by Red Info, a studio founded by Robert Kurvitz and Aleksander Rostov, former leads at ZA/UM for Disco Elysium, to help with developing the story for their planned spiritual sequel to Disco Elysium.[290]-Have you ever had a story you loved get cut or changed and how did you handle it?-What’s the hardest part about collaborating with designers or directors on story?-Have modern AAA pipelines made storytelling better or worse?-For someone building their first narrative driven game, what should they focus on?-Do you think games are uniquely suited to explore philosophy compared to books or film?-Was there a faction you personally agreed with the most, or tried to stay neutral?-How was the process of creating the fallout bible?-What area beside that you're working on your interest to explore and learn?(no related to the the field of your expertise)-What are you working on right now that you can tell us? What project is it? the future of chris avellone!(whats in and possibly in store) :D-Time capsule==============================

Episode metadata supplied by the publisher feed · Published Jul 22, 2026

Embed this episode

NOW PLAYING

Fallout and video game story telling with Chris Avellone - Kouryer podcast #302

0:00 1:29:54

No transcript for this episode yet

We transcribe on demand. Request one and we'll notify you when it's ready — usually under 10 minutes.

No similar episodes found.

No similar podcasts found.

Frequently Asked Questions

How long is this episode of Kouryer podcast?

This episode is 1 hour and 29 minutes long.

When was this Kouryer podcast episode published?

This episode was published on July 22, 2026.

Can I download this Kouryer podcast episode?

Yes. Use the download control on the episode player to save the publisher-provided media file.
URL copied to clipboard!