Fostering a People First Studio episode artwork

EPISODE · Oct 13, 2022 · 1H

Fostering a People First Studio

from IndieGameBusiness® · host Jay Powell

Our relationships with our studios and the way we work for them are  changing at a rapid pace.    For many, working from home has surfaced and  emphasized how removed we are from our studio goals and teams, and it  can leave us feeling undervalued, overtaxed, and disconnected - feelings  that aren't healthy for the team member or the studio!    I believe this  can be alleviated by taking a People-First approach to studio building  and leadership - people as the co-pilots of the plane, not just the  fuel.  I'll address what people first is and isn't, and ways to  incorporate it into your studio or production strategy.     Takeaway:  Attendees at any point in their career will be better equipped to identify, work towards and/or advocate for a People First way of working.    #gamedev #gamestudio

Episode metadata supplied by the publisher feed · Published Oct 13, 2022

Embed this episode

Ready to play

Fostering a People First Studio

0:00 1:00:36

No transcript for this episode yet

We transcribe on demand. Request one and we'll notify you when it's ready — usually under 10 minutes.

No similar episodes found.

No similar podcasts found.

Frequently Asked Questions

How long is this episode of IndieGameBusiness®?

This episode is 1 hour and 0 minutes long.

When was this IndieGameBusiness® episode published?

This episode was published on October 13, 2022.

Can I download this IndieGameBusiness® episode?

Yes. Use the download control on the episode player to save the publisher-provided media file.
URL copied to clipboard!