From Atari to AI, Part 2: Programming the Machine episode artwork

EPISODE · Jun 12, 2026 · 26 MIN

From Atari to AI, Part 2: Programming the Machine

from Mr. Fred's Tech Talks

In Part 1 of From Atari to AI, we talked about Atari, arcades, joysticks, cartridges, and the magic of playing the game.But in Part 2, something changes.This episode is about the moment technology stopped being something we only played with and became something we could create with.Mr. Fred shares memories of learning to program on the Timex Sinclair 1000, receiving a BASIC programming book from one of his mother’s coworkers, building a text adventure game with a friend, saving code on cassette tapes, and later experiencing the Apple IIe in a high school computer science classroom.Along the way, we explore why that blinking cursor mattered so much.A game console said, “Here is the game. Play it.”A computer said, “Here is the machine. Tell it what to do.”That shift from player to maker is at the heart of this episode and at the heart of GetMeCoding.In this episode:The difference between playing a game and programming a machineWhy the blinking cursor felt like an invitationMemories of the Timex Sinclair 1000Learning BASIC from an old-school programming bookBuilding a text adventure game on Saturday morningsSaving code on cassette tapesThe Apple IIe and turtle graphics in high schoolWhy coding helps kids build confidence, patience, and problem-solving skillsThis week’s screen-free Tech Challenge: Be the ComputerWhether you grew up with BASIC, Apple IIe, cassette tapes, or you are simply curious about how we got from early home computers to today’s AI tools, this episode is a fun look back at the moment many of us realized:Technology was not magic.It was something people made.And maybe we could make something too.Tech ChallengeBe the ComputerOne person acts as the programmer.The other person acts as the computer.The programmer gives step-by-step instructions for a simple task, such as drawing a square, walking across the room, stacking cups, or making a peanut butter and jelly sandwich.The computer can only do exactly what the programmer says.No guessing.No filling in the blanks.Then debug the instructions and try again.It is a fun, screen-free way to teach sequencing, precision, debugging, and computational thinking.CONNECT Website: https://www.getmecoding.com Courses: https://courses.getmecoding.comFOLLOWYouTube: https://www.youtube.com/@GetMeCodingInstagram: https://www.instagram.com/getmecodingFacebook: https://www.facebook.com/GetMeCodingLinkedIn: https://www.linkedin.com/in/mrfred77/Follow, rate ★★★★★, and share! Hosted on Acast. See acast.com/privacy for more information.

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From Atari to AI, Part 2: Programming the Machine

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